I "corrected" some of the framework links mentioned earlier(configure.in),
GFX_LIBS="-AGL"
Compiled in OpenGL support with: ./configure --with-sdl-gl --with-sdl-sound --disable-sdltest
Turned on OpenGL rendering in configuration file: sdl.use_gl=true
Runs fine, even in windowed mode.
It seems that vsync support is broken though as enabling vsync with: gfx_vsync=true
Results in a crash with the following in the log:
SDLGFX: Using double-buffered, vsynced output. Floating point exception logout [Process completed
Any pointers on how to fix this?