Hi Rich,
I'll test more indepth and let you know.
Giancarlo
I should probably explain the reasoning behind this. I don't think it makes much sense to the end user to specify the audio buffer length as a size in bytes. It's hard to understand, and, if you specify it in bytes, then the resulting performance is dependent on the other audio settings - the frequency, the number of channels, the resolution. This makes it difficult to provide sensible defaults that perform equally well independent of the audio platform.
The default - 100 ms should provide acceptable results without too much CPU usage. You should reduce this if you notice a lag between the event which should produce a sound effect and hearing the sound effect. Decreasing the latency will increase the CPU usage. Increasing the latency will reduce the CPU usage.
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... Without music, life would be a mistake. (Nietzsche)