Hi Daniel On Friday 05 May 2006 19:07, Daniel Pimley wrote: > A native audio / video implementation is by far the most important > improvement that could be made to E-UAE on OS X, but I'm also aware > that sadly it's also the most difficult improvement. But I never stop > hoping! Neither should be difficult. I just haven't had the time yet. I keep getting distracted with other problems. ;-) > I don't really understand the OpenGL discussion. The principle advantage of using OpenGL for rendering on OS X is that it fits in better with how the Quartz compositor works, so should allow better performance in windowed mode. Basically, E-UAE will render to a software buffer as usual, this gets uploaded to the video card as a texture and blitted to the screen using 3D hardware. As a side-effect you get OpenGL scaling/filtering basically for free - which is nice. > E-UAE will use > OpenGL rendering but still require SDL for output. It could use SDL or not. SDL just provides a way to get your hands an OpenGL context. Cheers, Rich