[uae] Re: OpenGL

  • From: anarkhos@xxxxxxxxxxx
  • To: uae@xxxxxxxxxxxxx
  • Date: Sun, 15 May 2005 20:52:53 -0700

NVIDIA has extensions to make a custom framebuffer using "logical buffers" 
which are bitplanes!

In fact, OpenGL uses bitplanes internally:

http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt
(search for COLOR_ATTACHMENT)

This means no conversion is necessary! At most all one would have to do is pad 
bitplanes with more zeroed-out bitplanes. Thus to display a 4-color palette, 
just add 6 extra empty bitplanes and set the first four colors in a 8bit 
palette!

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