I edited src/gfx-sdl/sdlgfx.c and turned on debug: /* Uncomment for debugging output */ //#define DEBUG #ifdef DEBUG #define DEBUG_LOG write_log also something i just tried: with vsync turned on, the pointer goes full framerate even when runnning windowed... off to try some demoscene stuff to stresstest the release... On 12/2/06, Giancarlo Erra <giancarloerra@xxxxxxx> wrote:
How can I see if I'm using GL render? I activated it launching the new binary from command-line, it'w working but I don't know if effectively it's running with OpenGL or not.. Giancarlo > > > tested the exe and refused to run on my 10.3.9 ppc machine. compiling > from source worked like a charm and enabling gl debug said it was > activated... and it works fine :) > > btw, looks like evilrich adapted and integrated the code for OSX > OpenGL extensions? > > -- ... Without music, life would be a mistake. (Nietzsche)
-- Greetz, Antonio Vargas aka winden of network http://network.amigascne.org/ windNOenSPAMntw@xxxxxxxxx thesameasabove@xxxxxxxxxxxxx Every day, every year you have to work you have to study you have to scene.