But perhaps this should be cross platform feature of e-uae. Something that even sets it apart from winuae ;) I like the idea of a package with a complete config file, or one that augments the main config file of e-uae. Each package should be just a zipped folder. It should have a distinct filename ending. *.euae is good enough. This way it could be registered with each host os so that e-uae handles it. I'm a osx user, but I don't like the idea of automator, as it introduces an external dependency that might break. Even though automator is flexible and it's fairly generic thing to start e-uae with some arguments (configfile etc). But it won't easily allow to handle games and apps as "packages" that can be compressed. For that e-uae needs to be smart about it. /Arnljot On 6/3/08, Andrew 'Truck' Holland <truck@xxxxxxxxxx> wrote: > > On Mo, 02 Jun 2008, Markus Schaber wrote: > > > Hi, Jens, > > > > Jens Weichert <nexusle@xxxxxxx> wrote: > > > > > I put all needed files for (i.e.) Rick Dangerous in a folder named > > > "Rick" (like ROM, ADF and the config file). > > > Than I rename the folder "Rick" to (i.e.) "Rick.euae" and get a > > > package that handels like an application. > > > > Is this possible to implement? > > > > I think it is possible, but I don't think that this should be > > implemented into (e)uae itself. > > > > I think could be implemented in AppleScript or some other scriptling > > language, and then be distributed as part of the E-UAE distribution. > > > It should be fairly simple to do this using Automator. And, as a bonus, > it's the sort of thing Automator is good for - folks who don't WANT to mess > around with configs, scripts, that sort of thing. They get a nice icon to > double click, and it just runs the game. > > Wouldn't even need a script, but maybe an example page... > > Plus it adds no additional code that would need to be ignored for non-osX, > such as the MorphOS build. > > -- Arnljot Arntsen www.arnljot.com