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If you have any further questions please do not hesitate to contact us. -- Sincerely, Enje Godinez Technical Support 1&1 Internet > I'm trying to build the most recent source tree (puaex_2010_01_06.tar.gz) in Mac OS X and running into some problems. > > I have Mac OS X "Snow Leopard" 10.6.2, with the latest developer tools (gcc 4.2.1). > > I'm using the following configure command: > > ./configure --with-sdl --with-sdl-sound --with-sdl-gfx --with-sdl-gl --enable-gccopt --disable-sdltest --with-cocoa-gui > > There's a couple of trivial problems with src/gui-cocoa/cocoaui.m which are easily fixed, after which building fails with the message: > > compemu_support.c:5415: error: ?veccode? undeclared (first use in this function) > compemu_support.c:5415: error: (Each undeclared identifier is reported only once > compemu_support.c:5415: error: for each function it appears in.) > > The only other references to 'veccode' are in src/compemu_raw_x86.c, which declares veccode as static, and doesn't even appear to be getting compiled, so I commented out the references to veccode in src/compemu_support.c and proceeded. The next problem I get is: > > memory.c:3051: error: conflicting types for ?mapped_malloc? > > Easily fixed - the second argument to mapped_malloc is supposed to be const (and isn't even used anyway). > > Last build problem: > > Undefined symbols: > "_au", referenced from: > _patch_residents in memory.o > > Also easily fixed. A function named "au" is called on line 2895 of src/memory.c, but it is only used to create a string that is printed in a call to write_log(...)... so I just commented-out those lines. > > Building is finally successful after this, but unfortunately when I attempt to run the program it freezes. I've copied and pasted the output below. I'm using a very vanilla A500-like config file that works in Richard Drummond's version of E-UAE. > > Can anyone offer any suggestions as to what I can try next? > > Thanks. > > E-UAE 2.0.1 > Build date: Jan 7 2010 17:24:54 > SDLGFX: Initialized. > SDLGFX: Using SDL version 1.2.13. > SDLGFX: Display is 32 bits deep. > SDLGFX: Found screenmode: 1920x1200. > SDLGFX: Found screenmode: 1600x1200. > SDLGFX: Found screenmode: 1600x1000. > SDLGFX: Found screenmode: 1344x1008. > SDLGFX: Found screenmode: 1280x960. > SDLGFX: Found screenmode: 1344x840. > SDLGFX: Found screenmode: 1280x800. > SDLGFX: Found screenmode: 1024x768. > SDLGFX: Found screenmode: 1024x640. > SDLGFX: Found screenmode: 960x600. > SDLGFX: Found screenmode: 800x600. > SDLGFX: Found screenmode: 800x500. > SDLGFX: Found screenmode: 640x480. > Found 0 joystick(s) > Found quartz raw keyboard mapping > Using raw keymap > Opening cfgfile '/Users/username/default.uaerc'...failed > Opening cfgfile 'default.uaerc'...failed > Opening cfgfile 'A500.uaerc'...okay. > unknown config entry: 'cpu_type=68000' > obsolete config entry 'sound_bits' > unknown config entry: 'sound_max_buff=2048' > Testing the RDTSC instruction ... done. > Calibrating TSC frequency...TSC frequency: 2660.826640 MHz > Found quartz raw keyboard mapping > Using raw keymap > Found quartz raw keyboard mapping > Using raw keymap > Entered action_replay_load() > ROM loader.. > ROM KEY '/Users/username/Other/Amiga/Roms/Kickstart/rom.key' 2069 bytes loaded > SDLGFX: Added P96 mode: 640x480x32 > SDLGFX: Added P96 mode: 640x480x8 > SDLGFX: Added P96 mode: 800x600x32 > SDLGFX: Added P96 mode: 800x600x8 > SDLGFX: Added P96 mode: 1024x768x32 > SDLGFX: Added P96 mode: 1024x768x8 > SDLGFX: Added P96 mode: 1920x1200x32 > SDLGFX: Added P96 mode: 1920x1200x8 > SDLGFX: Added P96 mode: 1600x1200x32 > SDLGFX: Added P96 mode: 1600x1200x8 > SDLGFX: Added P96 mode: 1600x1000x32 > SDLGFX: Added P96 mode: 1600x1000x8 > SDLGFX: Added P96 mode: 1344x1008x32 > SDLGFX: Added P96 mode: 1344x1008x8 > SDLGFX: Added P96 mode: 1280x960x32 > SDLGFX: Added P96 mode: 1280x960x8 > SDLGFX: Added P96 mode: 1344x840x32 > SDLGFX: Added P96 mode: 1344x840x8 > SDLGFX: Added P96 mode: 1280x800x32 > SDLGFX: Added P96 mode: 1280x800x8 > SDLGFX: Added P96 mode: 1024x640x32 > SDLGFX: Added P96 mode: 1024x640x8 > SDLGFX: Added P96 mode: 960x600x32 > SDLGFX: Added P96 mode: 960x600x8 > SDLGFX: Added P96 mode: 800x500x32 > SDLGFX: Added P96 mode: 800x500x8 > No disk in drive 0. > CBuilding CPU table for configuration: 68000 prefetch 24-bit > 1876 CPU functions > Building CPU, 44316 opcodes (0 1 1) > CPU=68000, FPU=0, JIT=0. > CPUID level=10, Family=6, Model=15, Mask=6, Vendor=GenuineIntel [0] > JJC2010-01-07 17:31:11.031 uae[43904:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. > SDL: sound driver found and configured at 22050 Hz, buffer is 100 ms (4410 bytes). > BEAMCON0 0000 -> 0020 > PAL mode V=50Hz H=15600Hz (227x312) > chipmem cleared > C > > (Yes, it does print that 'C'. The program freezes with the cursor sitting immediately after the C, on the same line.) > > > ________________________________________________________________________ __________ > See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/