In a message dated 7/2/2005 3:06:48 PM Pacific Standard Time, cory5412@xxxxxxxxxxxxxxx writes: > AppleCrate and NadaNet look excellently interesting! Are there actually > programs that have been developed with/for such things that can take > advantage of having an eight processor rigup like that? It would be > interesting to see also if it can take advantage of separate machines' > sound hardware for getting more sound oomph. (though, processing oomph > would be my major concern...) I have a small suite of parallel demos that run effectively on AppleCrate, and CrateSynth is, perhaps, the most spectacular to the observer. Since the physical configuration of the AppleCrate does not have space for any plug-in cards, that is not a possiblity. It would, of course, be possible to use NadaNet to network together an arbitrary number of packaged Apple II's with whatever peripheral cards installed that you liked. Since the number of processors increases as the number of machines, if you are careful about scalability, there is no problem with processor power. Music synthesis is "embarassingly parallel", meaning that there is _no_ communication between the machines voicing the music after it starts. In experiments, I have found that the native clock accuracy of the Apple II is such that the eight machines in AppleCrate diverge in time by about one millisecond every 40 seconds of execution. Since the ear's threshold for "caring about" musical instrument timing drift is more than 10 milliseconds (or ten feet of sound propagation), re-synchronization is a non-issue for any song less than 6 minutes in duration. > .... certainly some interesting uses for such a rigup. :D > I agree. ;-) One of my favorite demos is a test Applesoft program that runs in parallel on all the AppleCrate machines. It receives input messages directed to its queue on the Message Server machine (a "mailbox") and then sends them on to another machine selected at random until each message has been forwarded 255 times. The message queue populations on the Message Server bounce wildly as the demo runs, showing the random fluctuations in queue length for each machine. For 20-byte messages, the demo runs 134 seconds, with a total of 8960 messages passed, with each "passing" being a &PUTMSG to the Message Server and a successful &GETMSG by its destination machine. The rate of passing messages through the Message Server is therefore about 67 messages per second. Machines can also communicate directly, without the buffering of the Message Server, using data transmissions up to 64KB. The data bandwidth of NadaNet is over 10KB/sec. It is a surprisingly capable parallel platform. -michael