[realmusicians] Re: session drummer 3

  • From: Chris Belle <cb1963@xxxxxxxxxxxxx>
  • To: realmusicians@xxxxxxxxxxxxx
  • Date: Mon, 14 Dec 2009 18:47:17 -0600

Oh Yeh, like the sfz mini-host or the hypersonic stand-alone, I meant in regards to you can host vst's in other apps that they weren't specifically designed for like stealing sonar 8 goodies to work in sonar versions earlier.


This is what I've done.

By the way, I'm making nice progress on a sd3 hsc and a wineyes set, won't probably be as nice as yours but a useable set to get started with.

When I toss it out, feel free to improve on it, your the undisputed kings of hsc creation 'grin'.


At 12:13 PM 12/14/2009, you wrote:
Chris wrote: Well, you know, a vst is a vst.

They're all stand alone in that regard.

Phil replied: not quite.  A .VST still needs to be hosted by something.  A
stand-alone is a stand-alone.  For example, there's a stand-alone version of
Rapture, SFZ and DR-008.  These are all executables.

Regards, Phil Muir
Accessibility Training
Telephone: US (615) 713-2021
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxxxxxxxxxxxxxxxxx <mailto:info@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
URL:
www.accessibilitytraining.co.uk/ <http://www.accessibilitytraining.co.uk/>


-----Original Message-----
From: realmusicians-bounce@xxxxxxxxxxxxx
[mailto:realmusicians-bounce@xxxxxxxxxxxxx]On Behalf Of Chris Belle
Sent: 14 December 2009 17:09
To: realmusicians@xxxxxxxxxxxxx
Subject: [realmusicians] Re: session drummer 3


Well, you know, a vst is a vst.

They're all stand alone in that regard.

Usually consisting of just a dll and sample content and help files if
relevant, and they just need to be registered with whatever app your
using for your daw.


At 07:19 AM 12/14/2009, you wrote:
>Didn't know that there is a stand-alone version of Session drummer 3.
>
>
>
>Regards, Phil Muir
>Accessibility Training
>Telephone: US (615) 713-2021
>UK+44-1747-821-794
>Mobile: UK +44-7968-136-246
>E-mail:
>info@xxxxxxxxxxxxxxxxxxxxxxxxxxx <mailto:info@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
>URL:
>www.accessibilitytraining.co.uk/ <http://www.accessibilitytraining.co.uk/>
>
>
>-----Original Message-----
>From: realmusicians-bounce@xxxxxxxxxxxxx
>[mailto:realmusicians-bounce@xxxxxxxxxxxxx]On Behalf Of Chris Belle
>Sent: 13 December 2009 22:09
>To: realmusicians-freelists.org
>Subject: [realmusicians] session drummer 3
>
>
>Well, at first examination, I wasn't able to do anything with sd3
>except click on the pads, I never found where to load any drums or presets
>in.
>
>I'm working with a stand alone version of sd3.
>
>The drum samples are all in flac format, but there are sfz files included.
>
>I don't have sonar 8 installed, so don't know if sfz was updated to
>do flac files, or if this is something just for sd3 but I am
>converting one of the drumkits, the blues kit to work with sfz, the
>standard version we all use.
>
>One thing I noticed is that they have an off_by set for all the drums.
>
>to me, this would be un-natural for some drums to choke off the
>samples as they play re-triggering everytime, I know on a real set
>you can do physical choking and such, but why assign an off-by value
>on every sample unless they were doing something really funky?
>
>Well, I wasn' that impressed with sd2, maybe it's more goofy
>programming by well-meaning folks who don't know better, or maybe
>it's me that doesn't know better not being aware of some factor in
>sd3 that uses this parameter, maybe there's a way it can use it only
>when desired but what makes me think it's just wrong is the fact that
>they assigned all the groups the same, so that if you for instance
>hit the high-hat and close it, it'll stop the tom ring-over.
>
>Unless they've got some way of loading sfz files in their own
>instances in sd3 where they don't interfere with each other, but they
>look like they're supposed to work together in the same kit.
>
>So anyone who can shed light on this step right up, but even so, it
>won't hurt to have an sfz version of this kit and the other kits to
>use while we figure out how to deal with sd3.
>
>Or have I missed the boat and that's an already licked problem?
>
>When I opened it up I clicked all over creation in the interface and
>never found the magic button to load, I tried labeling graphics, and
>doing lots of rqandon clicks and moving the mouse by increments of 5
>pixels up and down and all over, but no joy.
>
>I do like some of the drum-kits a bit better though so it's worth
>getting sd3 to work or at least using the content out of it in some other
>way.


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