[real-eyes] Fw: interesting story] Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother

  • From: "Reginald George" <adapt@xxxxxxxxx>
  • To: <real-eyes@xxxxxxxxxxxxx>, <nutkc@xxxxxxxxxxxxxxx>
  • Date: Sat, 5 May 2012 15:01:00 -0500

Video games are for having fun. They're for escaping. They're for
pretending to be somebody you're not, for machine-gunning through alien
mines or hopping between cartoon chasms. They're for zombie shooting and
portal opening and cube collecting.
But sometimes they're something else. Sometimes, as ten-year-old Dylan
Viale has already discovered, video games are for sharing part of your
life with somebody you love.
Dylan is a fifth-grader at Hidden Valley Elementary in Martinez,
California. Like most fifth-graders, he loves video games. Unlike most
fifth-graders, he figured out how to make one. Using the free starter
version of a game design application called GameMaker, Dylan learned how
to program, design, and even build rudimentary prototypes to make his
own computer game.
He designed it all for his grandmother, Sherry, with whom he shares a
special bond. The two spend a lot of time walking dogs, going to the
movies, and barbecuing with the family. Recently, Sherry took Dylan and
his brother out to a Lego event in San Francisco where they all helped
build a giant Lego Yoda Santa.
But Sherry has been blind for decades. Without sight, she doesn't get a
lot out of Dylan's favorite pastime: playing video games. She can't
enjoy the titles he loves like Need for Speed and Plants vs. Zombies. So
he decided to make a new game. Just for her.
"[Dylan] wanted to figure out a way that he could share his love for
video games with her," Dylan's father, Dino Viale, told me in a phone
interview. "He thought, 'How can I create something she can enjoy?'"
So he downloaded GameMaker and started grinding through its tutorials.
He read about basic design concepts, learning the ideas behind terms
like objects and sprites. He figured out how to create a world that
people could play in.
Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother
Screenshot from Quacky's Quest, the blind-friendly video game designed
by ten-year-old Dylan Viale. Dylan created a visual layout before
turning out the lights and plunging it into darkness.
Scrawling layouts and designs on notebooks during his free time, Dylan
came up with Quacky's Quest, a game that puts you in the waddling shoes
of an oddly-proportioned duck. Quacky was sort of a Viale family inside
joke. Dino came up with the cartoon years ago, when he was in elementary
school, and has spent decades using the goofy illustration to add his
own personal touch to letters and notes. For Dylan, the duck was
inheritance.
As Quacky, your goal would be to weave through a series of mazes and
find a primitive MacGuffin called the Golden Egg. Dylan decided that
maze-crawling would be the best way for a blind person to feel
challenged without getting too overwhelmed by a fast pace or
indecipherable mechanics. And he realized that without visuals, the
sound design would have to be impeccable.
"Sound was the greatest tool for [Dylan's] grandmother to navigate
through the game," Dino said. "He had to figure out how to associate
each move through the maze with sound cues for whether you were doing
something correctly or incorrectly."
The solution was to use collectible objects not unlike Pac-Man's
pellets. Dylan sprinkled diamonds across each correct pathway, then set
up a script so collecting each shiny jewel would play a "cha-ching"
sound. If you made contact with a wall, you'd hear a deep, unpleasant noise.
To spice things up a bit, Dylan also added spiders. Go the wrong way
down one passage, and you'd start hearing nasty spider noises as they
crawled under your feet. Go too far and you'd set off dynamite. Boom.
Then, like all video game developers, Dylan faced his biggest challenge
yet: other people. He brought the game to his grandmother for
playtesting, and found that it had a serious flaw. Once she collected
the diamonds, she had no more point of reference. If she got confused in
the maze and started getting lost, she would have no way of knowing when
she was accidentally backtracking.
"It's much different when you're looking at it," Dino said. "Silence was
her enemy. She had no idea what Quacky was doing."
Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother
Quacky, the protagonist of Quacky's Quest and a character that has been
used on notes and letters within the Viale family for years now.
Illustration by Dylan Viale.
Baffled, Dylan took to the GameMaker message boards to ask for help. He
browsed through FAQs and blogs and flipped through endless questions and
answers until he finally figured out a solution. He would set up scripts
to drop boulders behind Quacky as he progressed through each maze.
"If you tried to go backwards, it would make the negative sound of
hitting a boulder or a wall," Dino said. "Once that happened, [Sherry]
was really able to fly through the maze quite quickly."
After a month of development, Dylan finished Quacky's Quest. He put it
through rigorous playtesting using family and friends as subjects. And
he entered it in the Hidden Valley Elementary School science fair.
It won first place.
"This kinda opened up Dylan's eyes to the possibility [of becoming a
game designer]," Dino said. "Of course, he's always said he wants to be
a policeman or construction worker or garbage truck driver... I'm really
emphasizing the fact that he should definitely look into it and see if
he enjoys it as much as he has so far."
What was particularly interesting about Quacky's Quest, Dino notes, is
that the people who scored best were people who had never played video
games before. Experienced gamers couldn't finish the mazes nearly as
quickly.
"They weren't as in touch with the sound," he said. "They didn't rely on
the sound as much as a blind person would, or even a person who wasn't
familiar with gaming."
Still, everybody wants to play it. Since the science fair, Dino says
Dylan's friends and classmates have been pestering him non-stop for
copies of the game. So Dino gave his son a stackful of discs and let him
print Quacky's Quest to hand out to everyone at school. They can't see a
thing in the game, but that's part of the charm. It's part of the
experience. No matter who you are or how well you can see, you have to
play Quacky's Quest the same way. Maybe that's what makes it special.


_______________________________________________
ATI (Adaptive Technology Inc.)
A special interest affiliate of the Missouri Council of the Blind
http://moblind.org/membership/affiliates/adaptive_technology 

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