* Add channel parameter to functions RakPeer::Disconnect and
* Added RakPeer::SetTimeoutTime and removed constant TIMEOUT_TIME.
* Optimized network thread playerID lookup from O(n) to O(log2(n)), which will improve directed send speeds when a server or peer has many connected systems.
* Added SetNetworkSimulator procedure so the network simulator can be activated, deactivated, and be adjusted by users at runtime.
* Added checking for _FINAL define, to exclude code that would never be used in release builds. Currently only applies to the NetworkSimulator