Jürgen Mages wrote: > Hej Dirk, > >> In the model it could be better to do the rear part not as trike >> wheels but instead to fix to the ground over a joint (scharnier) >> located where normally the rear wheel hub is. That way the bike would >> not hop around like a mad bull, though the arena scenery is quite >> fitting for that. > > I will make a new model including yours and Stephan's ideas. Sounds > good. > > BTW through the model I realised that it is not the weight of the whole > front part that favors the wheel flop, but only the weight of the part > that is NOT rising when the wheel turns. Roughly this is everything in > front of the line [axle - contact patch]. Yes, Probably better not to give the wheel weight but some extra block about where the BB is located. There should be two weightpoints: BB and where the seat is. Only the distribution (verhältnis) of these weights, and not the absolute weight should be important though. Pitty also that the engine cannot do a torus, for the wheels. > >> I have downloaded the SDK for newton, as it should be possible to >> feed the model programmatically and to extract graph material from >> that. But I am not sure how much I will be able to play with it. At >> the moment I am very busy with my job. :-( > > There is also ODE (Open Dynamics Engine) which is an open source > physics engine, but I have no experience with that. I also tried > the Newton SDK, but gave up due to lack of time and C++ skills. I have been looking at the tutorials a little yesterday evening. It does not seem to difficutl (I program c++ on a day to day basis), but it would take some time to implement it. groetjes, Dirk ============================================================ This is the Python Mailinglist //www.freelists.org/list/python Listmaster: Jürgen Mages jmages@xxxxxx To unsubscribe send an empty mail to python-request@xxxxxxxxxxxxx with 'unsubscribe' in the subject field. ============================================================