See my previous mail... Rein > Hello, > > Playing with slow modes here (MFSK32), but even though both server and > client can hear each other well, they insist on talking over each other. > It happens constantly until the block size was dropped enough for the > transmissions to have time to get through. > I superficially read talk on this list about timings, etc, but isn't > there a better way? > If the server (or client) sees a SOH, then why doesn't it shut up and > listen for a while longer? Make it wait a certain time before giving up > on hearing a EOT. > > I found myself listening and watching in amusement when a perfectly good > header was decoded by the server, but it still decided to transmit over > the top of the client a couple of seconds later! > > I suggest the following patch to the code :- > > 10 if (soh decoded) then shutUpForaWhile > 20 goto 10 > > I hope you read that in the good humour it was intended! > > Steve. > > > -- http://pa0r.blogspirit.com