[pskmail] Re: Server and client talking over each other.

  • From: Rein Couperus <rein@xxxxxxxxxxxx>
  • To: pskmail@xxxxxxxxxxxxx
  • Date: Wed, 03 Feb 2010 10:22:44 +0100

See my previous mail...

Rein

> Hello,
> 
> Playing with slow modes here (MFSK32), but even though both server and 
> client can hear each other well, they insist on talking over each other.
> It happens constantly until the block size was dropped enough for the 
> transmissions to have time to get through.
> I superficially read talk on this list about timings, etc, but isn't 
> there a better way?
> If the server (or client) sees a SOH, then why doesn't it shut up and 
> listen for a while longer? Make it wait a certain time before giving up 
> on hearing a EOT.
> 
> I found myself listening and watching in amusement when a perfectly good 
> header was decoded by the server, but it still decided to transmit over 
> the top of the client a couple of seconds later!
> 
> I suggest the following patch to the code :-
> 
> 10 if (soh decoded) then shutUpForaWhile
> 20 goto 10
> 
> I hope you read that in the good humour it was intended!
> 
> Steve.
> 
> 
> 

-- 
http://pa0r.blogspirit.com

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