Thanks for the answer. Tndeed C++ can be a dangerous language. I just wanted to evaluate the cost of having another pskmail client integrated into fldigi, for my private use. 30.000 lines ? That's not a simple protocol, it it ? But still I wonder why pskmail does not use XML-RPC. Remi On Fri, Apr 5, 2013 at 9:29 AM, Rein Couperus <rein@xxxxxxxxxxxx> wrote: > The protocol is documented in the client manual (appendix B). > It is not difficult to rewrite it, but it will take some time (30.000 > lines of code). > Why should you want to rewrite something in C++ which is available in > both java and perl? C++ is a security risk :) > > Rein PA0R > > > > Just out of curiosity: Did you document the PSKMAIL protocol ? Is it > difficult to rewrite in C++ ? > > Thanks > > Remi > > Le 04.04.2013 08:34, Rein Couperus a écrit : > > PI4TUE also crashed fldigi during the night (first crash after 8 days). > This means that this last effort to give fldigi a chance also did not work. > A server should never crash... > > I agree with you that we should now concentrate on getting the last bugs > out of the V2 modem as soon as possible, and drop fldigi. > > > > This means porting the audio/modem/config code in 2.1.0 to the V2 modem. > At the moment the code in 2.1.0 is already pretty stable, especially the > handling of the audio mixers seems to be better than in 2.0.33, especially > on windows... > > > > Klaus and I am testing /debugging client 2.1.0 at the moment, and it > looks like we are close to a beta. > > > > Rein PA0R > > > > > > On Thu, 04 Apr 2013 09:09:55 +0200 > > Pär Crusefalk<per@xxxxxxxxxxxx> wrote: > > > >> Hi, > >> > >> I have the 2.0.33 server installed here and it runs for a while after I > >> restart it. But, when ever I walk out to the shack the tiny fldigi > >> waterfall window is black and frozen. I have restarted it now so I'll > >> see how long its up this time. > >> > >> But, seriously. Fldigi must die, this is not funny any more. > >> I will close down the server and start testing the javamodem. > >> > >> 73, Per > >> sm0rwo > >> > >> > > > > > > >