[pskmail] Re: Aw: Re: New Client 2.0.33 and server 2.0.17

  • From: Remi Chateauneu <remi.chateauneu@xxxxxxxxx>
  • To: pskmail@xxxxxxxxxxxxx
  • Date: Fri, 5 Apr 2013 11:26:09 +0100

Thanks for the answer. Tndeed C++ can be a dangerous language.
I just wanted to evaluate the cost of having another pskmail client
integrated into fldigi, for my private use. 30.000 lines ? That's not a
simple protocol, it it ?
But still I wonder why pskmail does not use XML-RPC.


Remi





On Fri, Apr 5, 2013 at 9:29 AM, Rein Couperus <rein@xxxxxxxxxxxx> wrote:

> The protocol is documented in the client manual (appendix B).
> It is not difficult to rewrite it, but it will take some time (30.000
> lines of code).
> Why should you want to rewrite something in C++ which is available in
> both java and perl? C++ is a security risk :)
>
> Rein PA0R
>
>
>
> Just out of curiosity: Did you document the PSKMAIL protocol ? Is it
> difficult to rewrite in C++ ?
>
> Thanks
>
> Remi
>
> Le 04.04.2013 08:34, Rein Couperus a écrit :
> > PI4TUE also crashed fldigi during the night (first crash after 8 days).
> This means that this last effort to give fldigi a chance also did not work.
> A server should never crash...
> > I agree with you that we should now concentrate on getting the last bugs
> out of the V2 modem as soon as possible, and drop fldigi.
> >
> > This means porting the audio/modem/config code in 2.1.0 to the V2 modem.
> At the moment the code in 2.1.0 is already pretty stable, especially the
> handling of the audio mixers seems to be better than in 2.0.33, especially
> on windows...
> >
> > Klaus and I am testing /debugging client 2.1.0 at the moment, and it
> looks like we are close to a beta.
> >
> > Rein PA0R
> >
> >
> > On Thu, 04 Apr 2013 09:09:55 +0200
> > Pär Crusefalk<per@xxxxxxxxxxxx> wrote:
> >
> >> Hi,
> >>
> >> I have the 2.0.33 server installed here and it runs for a while after I
> >> restart it. But, when ever I walk out to the shack the tiny fldigi
> >> waterfall window is black and frozen. I have restarted it now so I'll
> >> see how long its up this time.
> >>
> >> But, seriously. Fldigi must die, this is not funny any more.
> >> I will close down the server and start testing the javamodem.
> >>
> >> 73, Per
> >> sm0rwo
> >>
> >>
> >
> >
>
>
>

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