okies (: On Thu, Jul 2, 2009 at 9:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I would use it for this instance. It would prevent the blocks from getting > the shakies > > > On Thu, Jul 2, 2009 at 9:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> well hey, if i added the start touch and stop touch, would you use it for >> this? Or are you ok on this guy? >> >> Just wondering to prioritize my todo list >> >> >> On Thu, Jul 2, 2009 at 8:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> I think that's probly a good idea. I originally came up with designs that >>> used that logic. I think the current touching something is a good idea too. >>> So all 3 would be nice. >>> >>> >>> On Thu, Jul 2, 2009 at 5:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> Hey Kent, >>>> >>>> i noticed that when the traps are at their min height they seem to >>>> jiggle up and down. >>>> >>>> i was wondering if it would simplify logic if instead of sending you a >>>> touch event every time the player touched something, that it would send you >>>> a touch event when the player started touching something, and send an >>>> "untouch" event when they stopped touching something. >>>> >>>> what you think? >>>> >>> >>> >> >