I would use it for this instance. It would prevent the blocks from getting the shakies On Thu, Jul 2, 2009 at 9:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well hey, if i added the start touch and stop touch, would you use it for > this? Or are you ok on this guy? > > Just wondering to prioritize my todo list > > > On Thu, Jul 2, 2009 at 8:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I think that's probly a good idea. I originally came up with designs that >> used that logic. I think the current touching something is a good idea too. >> So all 3 would be nice. >> >> >> On Thu, Jul 2, 2009 at 5:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Hey Kent, >>> >>> i noticed that when the traps are at their min height they seem to jiggle >>> up and down. >>> >>> i was wondering if it would simplify logic if instead of sending you a >>> touch event every time the player touched something, that it would send you >>> a touch event when the player started touching something, and send an >>> "untouch" event when they stopped touching something. >>> >>> what you think? >>> >> >> >