[project1dev] Re: "world" themes, intro thoughts

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Apr 2009 11:48:17 -0700

Awesome. 2-3 weeks isn't far off

On Mon, Apr 13, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Oh yeah for sure, good thinking.
>
> Wurmz is still working on prettying up the walls and floors.
>
> I'm gonna put in some more features to support NPC's and enemies so they
> can start to be placed.
>
> Then it'll still need a lighting pass and have some random props dropped
> around for decoration.
>
> then i guess we should put the boss in there and hen the scripted events
> after the boss (well whenever the cave in stuff happens).
>
> then i think we will be done. I bet it'll be like 2-3 more weeks til then,
> but future areas should go quicker (:
>
>
> On Mon, Apr 13, 2009 at 11:20 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> yeah we are definitely on the same page here... i should write something
>> up so we could start brain storming this and gathering ideas - the longer we
>> have, the more time we'll have to come up with neat stuff and also allow it
>> to be consistent w/ the other ideas for other worlds.
>>
>>
>>
>>
>> On Mon, Apr 13, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> I was just thinking if for instance you said "in the first world, there
>>> is such and such and this and that happens in the storyline" we could
>>> probably brainstorm on some details of things to put in besides the main
>>> stuff and we might come up w/ some pretty neat stuff.
>>>
>>> Did you decide if we are going to do the 7 worlds thing still or not?
>>>
>>>
>>>
>>> On Mon, Apr 13, 2009 at 11:03 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> Alan, i hadn't originally intended each world to be it's own theme but
>>>> now that you put that idea out there, i think it would be neat and give us 
>>>> a
>>>> general guide on what to do...  plus when the world combines we could write
>>>> a lot of neat things that happened when the culture clash of worlds occured
>>>> when the barrier falls...
>>>>
>>>> for example, people in the desert/sand world (egyptianesque theme?)
>>>> would have NEVER seen ice, or forests or oceans, etc.  a lot of neat
>>>> possibilities there.
>>>>
>>>>
>>>> Also, i've been re-thinking the intro/character creation stuff, just
>>>> from a build standpoint.  I still want to do something where your actions
>>>> define your character but i think we'd be better off w/ smaller zones (and
>>>> maybe more than just 3 random ones) but keep them short and sweet rather
>>>> than long and protracted... just a brief foray into existential situations
>>>> rather than a large place to explore...
>>>>
>>>> also I found some of the earlier versions of the intro that we had
>>>> talked about a couple months ago and those were shorter and more to the
>>>> point.
>>>>
>>>> -eric
>>>>
>>>
>>>
>>
>

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