[project1dev] Re: "world" themes, intro thoughts

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Apr 2009 14:20:25 -0400

yeah we are definitely on the same page here... i should write something up
so we could start brain storming this and gathering ideas - the longer we
have, the more time we'll have to come up with neat stuff and also allow it
to be consistent w/ the other ideas for other worlds.




On Mon, Apr 13, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> I was just thinking if for instance you said "in the first world, there is
> such and such and this and that happens in the storyline" we could probably
> brainstorm on some details of things to put in besides the main stuff and we
> might come up w/ some pretty neat stuff.
>
> Did you decide if we are going to do the 7 worlds thing still or not?
>
>
>
> On Mon, Apr 13, 2009 at 11:03 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> Alan, i hadn't originally intended each world to be it's own theme but now
>> that you put that idea out there, i think it would be neat and give us a
>> general guide on what to do...  plus when the world combines we could write
>> a lot of neat things that happened when the culture clash of worlds occured
>> when the barrier falls...
>>
>> for example, people in the desert/sand world (egyptianesque theme?) would
>> have NEVER seen ice, or forests or oceans, etc.  a lot of neat possibilities
>> there.
>>
>>
>> Also, i've been re-thinking the intro/character creation stuff, just from
>> a build standpoint.  I still want to do something where your actions define
>> your character but i think we'd be better off w/ smaller zones (and maybe
>> more than just 3 random ones) but keep them short and sweet rather than long
>> and protracted... just a brief foray into existential situations rather than
>> a large place to explore...
>>
>> also I found some of the earlier versions of the intro that we had talked
>> about a couple months ago and those were shorter and more to the point.
>>
>> -eric
>>
>
>

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