yeah we are definitely on the same page here... i should write something up so we could start brain storming this and gathering ideas - the longer we have, the more time we'll have to come up with neat stuff and also allow it to be consistent w/ the other ideas for other worlds. On Mon, Apr 13, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I was just thinking if for instance you said "in the first world, there is > such and such and this and that happens in the storyline" we could probably > brainstorm on some details of things to put in besides the main stuff and we > might come up w/ some pretty neat stuff. > > Did you decide if we are going to do the 7 worlds thing still or not? > > > > On Mon, Apr 13, 2009 at 11:03 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> Alan, i hadn't originally intended each world to be it's own theme but now >> that you put that idea out there, i think it would be neat and give us a >> general guide on what to do... plus when the world combines we could write >> a lot of neat things that happened when the culture clash of worlds occured >> when the barrier falls... >> >> for example, people in the desert/sand world (egyptianesque theme?) would >> have NEVER seen ice, or forests or oceans, etc. a lot of neat possibilities >> there. >> >> >> Also, i've been re-thinking the intro/character creation stuff, just from >> a build standpoint. I still want to do something where your actions define >> your character but i think we'd be better off w/ smaller zones (and maybe >> more than just 3 random ones) but keep them short and sweet rather than long >> and protracted... just a brief foray into existential situations rather than >> a large place to explore... >> >> also I found some of the earlier versions of the intro that we had talked >> about a couple months ago and those were shorter and more to the point. >> >> -eric >> > >