[project1dev] Re: "world" themes, intro thoughts

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Apr 2009 13:28:28 -0700

No i think that sounds good.

maybe the character creation area can be the next milestone, but we can
figure that out as we get closer to finishing this cave level (:

On Mon, Apr 13, 2009 at 12:40 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> cool :)
>
> ok well here's my plan for tonight -
>
> I will write up the basic outlines for the three ideas i have for character
> generation including a detailed one for the random scenario/perk idea i have
> been talking about - this will give us as a team a good jumping off point
> for fleshing it out or deciding we need to go in a different direction if it
> seems more effort than its worth.  I figure, anything AWESOME we come up
> with can be rolled over or evolved into something else if it doesnt work for
> this (i.e. i love the pet idea but maybe it'd work better as something you
> FIND rather than you get right away)
>
> given the time frame for completing the cave (2-3 weeks or so) it'd be nice
> to nail the design for this down early so we have some time to work out the
> details... that could be the next step if alan thinks we're ready :)
>
>
>
> Is there any other things Alan that you think I should flesh out ASAP?
>
> On Mon, Apr 13, 2009 at 3:28 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I think I'm following you.  It would be interesting to see in action. As
>> long as it can be implemented well, there is a lot of potential
>>
>>
>> On Mon, Apr 13, 2009 at 12:11 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i will write up a few choices for the intro/tutorial/character creation
>>> thing and we can all post our ideas, etc before we make a decision...
>>>
>>> as far as the pet idea, i would say it'd be in addition to the regular
>>> party members. the pet would work under a different system (like, ppl can't
>>> attack it and you dont control it, it just randomly helps you like shadow's
>>> dog in FF)
>>>
>>> actually though, do you guys think it would work to have SOME people have
>>> pets, like its another random thing like getting to be a magic user?  If we
>>> had a 3-4 different major things like this, in combination w/ the little
>>> things, people would really feel like their character is unique and it would
>>> make replaying the game w/ different character variations that much more
>>> appealing... this would all tie into the character creation intro
>>> minigame...
>>>
>>> ok here's how i envision this idea working
>>>
>>> you play through 3 scenarios randomly chosen from a pool
>>>
>>> examples:
>>>
>>> one mini-scenario lets you have access to magic
>>> one lets you have a pet (randomly named w/ random traits dependent on
>>> your character)
>>> one scenario gives you ultra strength (like you can smash through
>>> breakable walls instead of using bombs)
>>>
>>> and also, how you respond or act in the scenario would define what perk
>>> from a couple you got.
>>>
>>> etc. etc.  like I really think if everyone who plays gets 1 or 2 awesome
>>> perks that set them apart from standard characters, it would give them some
>>> ownership over the character - like, it wouldn't be generic hero B... like
>>> it would really give them something unique to form the character in their
>>> mind based on.
>>>
>>> sorry if im not expressing myself clearly on this, hopefully you get the
>>> gist but i might have to go into more detail..
>>>
>>>   On Mon, Apr 13, 2009 at 2:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I like the idea of having the beginning of the game helping to determine
>>>> the type of character you are. I think most games that try fail in this
>>>> area. I think it needs to be done in a way that is not repetitive or boring
>>>> and feels as if your choices actually matter. If beating the trial dungeon
>>>> just modifies your stats and isn't very fun then a quick and easy creation
>>>> screen may be a  better choice. Eric I would like to see some of your ideas
>>>> as a starting point.
>>>>
>>>> I also like the starting pet or team mate idea. Would this be in
>>>> addition to the other character(s) you can have or would your pet be one
>>>> that you replaced?
>>>>
>>>>
>>>> On Mon, Apr 13, 2009 at 11:44 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> what is everyone's thoughts, re: character creation/intro stuff?
>>>>> should i just make up a few basic outlines for some scenarios and then ppl
>>>>> can chip in their own and we'll figure out what to do with that?  should 
>>>>> we
>>>>> just make standard character generation and skip this part?
>>>>>
>>>>>
>>>>> also i was thinking itd be neat for the main character to have a
>>>>> sidekick/protector/pet (not sure, open for ideas) that is unique to each
>>>>> player and based off their personality or how they play through the
>>>>> character creation scenarios... i.e. if you are evil, maybe it would give
>>>>> you a creature created from a pool of "evil" traits... i think this could 
>>>>> be
>>>>> neat but not sure how it would work yet, what do you think?
>>>>>
>>>>>   On Mon, Apr 13, 2009 at 2:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Oh yeah for sure, good thinking.
>>>>>>
>>>>>> Wurmz is still working on prettying up the walls and floors.
>>>>>>
>>>>>> I'm gonna put in some more features to support NPC's and enemies so
>>>>>> they can start to be placed.
>>>>>>
>>>>>> Then it'll still need a lighting pass and have some random props
>>>>>> dropped around for decoration.
>>>>>>
>>>>>> then i guess we should put the boss in there and hen the scripted
>>>>>> events after the boss (well whenever the cave in stuff happens).
>>>>>>
>>>>>> then i think we will be done. I bet it'll be like 2-3 more weeks til
>>>>>> then, but future areas should go quicker (:
>>>>>>
>>>>>>
>>>>>> On Mon, Apr 13, 2009 at 11:20 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> yeah we are definitely on the same page here... i should write
>>>>>>> something up so we could start brain storming this and gathering ideas 
>>>>>>> - the
>>>>>>> longer we have, the more time we'll have to come up with neat stuff and 
>>>>>>> also
>>>>>>> allow it to be consistent w/ the other ideas for other worlds.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Apr 13, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> I was just thinking if for instance you said "in the first world,
>>>>>>>> there is such and such and this and that happens in the storyline" we 
>>>>>>>> could
>>>>>>>> probably brainstorm on some details of things to put in besides the 
>>>>>>>> main
>>>>>>>> stuff and we might come up w/ some pretty neat stuff.
>>>>>>>>
>>>>>>>> Did you decide if we are going to do the 7 worlds thing still or
>>>>>>>> not?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Apr 13, 2009 at 11:03 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Alan, i hadn't originally intended each world to be it's own theme
>>>>>>>>> but now that you put that idea out there, i think it would be neat 
>>>>>>>>> and give
>>>>>>>>> us a general guide on what to do...  plus when the world combines we 
>>>>>>>>> could
>>>>>>>>> write a lot of neat things that happened when the culture clash of 
>>>>>>>>> worlds
>>>>>>>>> occured when the barrier falls...
>>>>>>>>>
>>>>>>>>> for example, people in the desert/sand world (egyptianesque theme?)
>>>>>>>>> would have NEVER seen ice, or forests or oceans, etc.  a lot of neat
>>>>>>>>> possibilities there.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Also, i've been re-thinking the intro/character creation stuff,
>>>>>>>>> just from a build standpoint.  I still want to do something where your
>>>>>>>>> actions define your character but i think we'd be better off w/ 
>>>>>>>>> smaller
>>>>>>>>> zones (and maybe more than just 3 random ones) but keep them short 
>>>>>>>>> and sweet
>>>>>>>>> rather than long and protracted... just a brief foray into existential
>>>>>>>>> situations rather than a large place to explore...
>>>>>>>>>
>>>>>>>>> also I found some of the earlier versions of the intro that we had
>>>>>>>>> talked about a couple months ago and those were shorter and more to 
>>>>>>>>> the
>>>>>>>>> point.
>>>>>>>>>
>>>>>>>>> -eric
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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