[project1dev] Re: who's going to build the temple?

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 5 Jun 2009 00:11:58 +0000

Well katie and I are building the props for it but I am on vacation and won't 
have a chance to build the model for the fortune teller herself...
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Thu, 4 Jun 2009 17:02:56 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: who's going to build the temple?


No problem. I was just hoping to start getting the ball rolling on temple
building. I just happen to be spending a lot of time working on that kind of
stuff and was thinking it would be cool to have the zone fill in. It's
easier to design traps n stuff when I know where they're going.

Up to you for the spike. I have place holder art aka woodenbox. If you want
to try to make another one I will happily add it in.

I was also wondering who was going to build the inside of the fortune
teller's tent? As soon as the inside of the tent gets built, I will start
scripting in Fortune Teller stuff.

On Thu, Jun 4, 2009 at 4:56 PM, <figarus@xxxxxxxxx> wrote:

> Also, alan thinks the issue w/ the spike is in the code, not w/ the model
> so I can either try to redo a dif model for now till he has a chance to take
> a deeper look. The model shows up fine in milkshape so I dunno:( it crashes
> for me too
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Thu, 4 Jun 2009 16:43:18 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] who's going to build the temple?
> I have been scripting events that will take place in the temple and Rorac
> started designing the shape of the temple. Who wants to actually build the
> map in the editor and build the 3d model pieces that will construct the
> temple itself?
>

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