No problem. I was just hoping to start getting the ball rolling on temple building. I just happen to be spending a lot of time working on that kind of stuff and was thinking it would be cool to have the zone fill in. It's easier to design traps n stuff when I know where they're going. Up to you for the spike. I have place holder art aka woodenbox. If you want to try to make another one I will happily add it in. I was also wondering who was going to build the inside of the fortune teller's tent? As soon as the inside of the tent gets built, I will start scripting in Fortune Teller stuff. On Thu, Jun 4, 2009 at 4:56 PM, <figarus@xxxxxxxxx> wrote: > Also, alan thinks the issue w/ the spike is in the code, not w/ the model > so I can either try to redo a dif model for now till he has a chance to take > a deeper look. The model shows up fine in milkshape so I dunno:( it crashes > for me too > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Thu, 4 Jun 2009 16:43:18 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] who's going to build the temple? > I have been scripting events that will take place in the temple and Rorac > started designing the shape of the temple. Who wants to actually build the > map in the editor and build the 3d model pieces that will construct the > temple itself? >