I also like the idea of using the player retrieve on future maps. It's like Mario Galaxy, that helped a lot in places. btw, the carnivore picture you linked Eric was hilarious, I am sending that to everyone :P On Wed, Jun 24, 2009 at 9:53 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > aha! > > the "modelid" is not a number bug... > > if you notice, PlayerModel only ever gets set to something if the player > goes through the float down process. > > if they don't it's left as an uninitialized variable and then later used in > the scripts. > > I fixed it by doin this right before the tick function: > > PlayerModel = Player_GetModelID(); > > On Wed, Jun 24, 2009 at 12:00 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >> I attached my debug_log so I can try to explain better. >> >> First time initialization of the voidmap gives this error. Everything >> seems to work fine. >> [Error] Data_GetValue() ValueName 'Maps/VoidMap/HasFloatedDown' not found >> or is an invalid type >> >> If the map is reloaded via the RELOAD command in the console or entering >> and exiting the tent then this infinite loops >> [Error] Model_Move() parameter 'ModelID' is not a number >> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >> [Error] Model_Move() parameter 'ModelID' is not a number >> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >> >> >> > >