[project1dev] Re: voidmap weird bug

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 24 Jun 2009 14:53:21 -0700

I am having no luck today. How does
Model_SetTouchFunction(Model,"Script"); work? I can't get it to collide with
the arrows or with the spikes but it does work on the pillar. I think I'm
just going to quit today.

On Wed, Jun 24, 2009 at 1:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> interesting, ok.  I'll check it out when i get home (:
> On Wed, Jun 24, 2009 at 1:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> as in yes it does still happen
>>
>>
>> On Wed, Jun 24, 2009 at 1:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> yes
>>>
>>>
>>> On Wed, Jun 24, 2009 at 1:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Hey if you get a minute can you see if the same thing happens when you
>>>> enter the tent and exit it?
>>>>
>>>>
>>>> On Wed, Jun 24, 2009 at 12:00 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> I attached my debug_log so I can try to explain better.
>>>>>
>>>>> First time initialization of the voidmap gives this error. Everything
>>>>> seems to work fine.
>>>>> [Error] Data_GetValue() ValueName 'Maps/VoidMap/HasFloatedDown' not
>>>>> found or is an invalid type
>>>>>
>>>>> If the map is reloaded via the RELOAD command in the console or
>>>>> entering and exiting the tent then this infinite loops
>>>>> [Error] Model_Move() parameter 'ModelID' is not a number
>>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number
>>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number
>>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number
>>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number
>>>>> [Error] Model_Move() parameter 'ModelID' is not a number
>>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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