I am having no luck today. How does Model_SetTouchFunction(Model,"Script"); work? I can't get it to collide with the arrows or with the spikes but it does work on the pillar. I think I'm just going to quit today. On Wed, Jun 24, 2009 at 1:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > interesting, ok. I'll check it out when i get home (: > On Wed, Jun 24, 2009 at 1:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> as in yes it does still happen >> >> >> On Wed, Jun 24, 2009 at 1:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> yes >>> >>> >>> On Wed, Jun 24, 2009 at 1:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Hey if you get a minute can you see if the same thing happens when you >>>> enter the tent and exit it? >>>> >>>> >>>> On Wed, Jun 24, 2009 at 12:00 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> I attached my debug_log so I can try to explain better. >>>>> >>>>> First time initialization of the voidmap gives this error. Everything >>>>> seems to work fine. >>>>> [Error] Data_GetValue() ValueName 'Maps/VoidMap/HasFloatedDown' not >>>>> found or is an invalid type >>>>> >>>>> If the map is reloaded via the RELOAD command in the console or >>>>> entering and exiting the tent then this infinite loops >>>>> [Error] Model_Move() parameter 'ModelID' is not a number >>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >>>>> [Error] Model_Move() parameter 'ModelID' is not a number >>>>> [Error] Model_IsOnGround() parameter 'ModelID' is not a number >>>>> >>>>> >>>>> >>>>> >>>> >>> >> >