the common thread seems to be mobile computers having the issue, but im not sure correlation = causation in this case... itd be really weird because we all have drastically different systems, like i have the problem but i am on a netbook with no dedicated graphics card and windows xp... well if it is mobile gpu i think itd be crazy and i do have a hard time believing it is just a coincidence considering the problem only seems to be on laptops/netbooks... hrm i guess i dunno :( On Sat, Jun 6, 2009 at 1:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok well i deleted the directx files on my laptop from in the game directory > and installed the latest directx and ran the game and it still had the > lighting problems so that wasn't it :P > > On Sat, Jun 6, 2009 at 10:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Well I just noticed something. I have it set up where the game comes with >> a couple of directx dll's that reside in the same directory as the exe >> >> im thinkin that might be a bad idea cause those dll files might not be the >> right ones for every OS >> >> gonna investigate that route a lil >> >> >> On Fri, Jun 5, 2009 at 6:04 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> Our laptop gets those light probs as well, just so you know. It does >>> sound like a mobile gpu thing, we just gotta figure out what. >>> >>> On Fri, Jun 5, 2009 at 11:25 AM, Joshua Myers<joshjkm@xxxxxxxxx> wrote: >>> > Hey Alan what is the video card model in your laptop? >>> > >>> > On Thu, Jun 4, 2009 at 12:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> wrote: >>> >> >>> >> so i got a laptop from woot.com wooo and it has vista on it and i >>> have the >>> >> same problem with lighting in cavemap that josh reported on windows 7. >>> >> >>> >> eric's netbook has the same issue but his desktop doesnt (like my >>> desktop >>> >> doesnt). >>> >> >>> >> so shrug, maybe the version of directx im using on my computer is old >>> or >>> >> somethin. >>> >> >>> >> but it's crazy, this laptop was like 600$ and i get way better FPS >>> than i >>> >> do on my desktop, the cavemap w/o vsync runs at like 80fps and in full >>> >> screen w/o vsync 110 fps. >>> > >>> >>> >> >