[project1dev] Re: trap feedback

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 22:51:26 -0700

i dont know what triggers em but theres a secret path through there.

whenever you step off the path it teleports you back to the beginning.

the puzzle is to walk through it, hey Kent is this the diamond path one
thats gonna have art for where to walk?

On Thu, Jun 11, 2009 at 10:47 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Do the messages pop at random intervals in time?  Or when you walk a
> certain amount of steps?
>
> On Thu, Jun 11, 2009 at 10:44 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote:
> > If you watch the console real close you can find the way or check the
> > scripts. Anyway, there is a path down the middle that turns at the
> succubus.
> > The maze is lacking art for a path.
> >
> > On Thu, Jun 11, 2009 at 10:43 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> I just went through the gridtest real quick, and the lines are pretty
> >> funny :P I can only seem to run around the edges of the map though, is
> >> this intended?  Everywhere else sends me back to the starting point.
> >>
> >> On Thu, Jun 11, 2009 at 9:36 PM, Kent Petersen<kentkmp@xxxxxxxxx>
> wrote:
> >> > So what does everyone think about the trap things I've made? I would
> >> > particularly like feedback on the gridtest which is the gray platform
> >> > floating icon in the bottom left.
> >> >
> >>
> >
> >
>
>

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