Lol its the revenge of 1997 Sent via BlackBerry from T-Mobile -----Original Message----- From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Date: Mon, 18 May 2009 19:53:55 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: those two may not work dude funny, that code was made back when duke nukem forever was starting? thats weird On Mon, May 18, 2009 at 7:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > wait it does? > > > On Mon, May 18, 2009 at 7:51 PM, <figarus@xxxxxxxxx> wrote: > >> On the bright side... DUKE NUKEM FOREVER LIVES ON >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Alan Wolfe >> *Date*: Mon, 18 May 2009 19:48:43 -0700 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: those two may not work >> no i just have code from 1997 that loads a 3ds file >> >> it doesnt do anything with it but it loads it up and finds the verts and >> things >> >> we'd have to make it spit it out in ms3d format and if the loading code is >> ok we should have our converter but i dunno, its 12 year old code and there >> was a really ugly bug in it so its kind of scary. >> >> On Mon, May 18, 2009 at 7:45 PM, <figarus@xxxxxxxxx> wrote: >> >>> Wait... So you got code from 1997 to work importing to milkshape? >>> >>> ...Hey quick, while you're performing miracles would you mind killing a >>> unicorn for me? >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Alan Wolfe >>> *Date*: Mon, 18 May 2009 19:35:53 -0700 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: those two may not work >>> you were right though, lantern3 did work, regular lantern didnt (it said >>> it was version 2?) >>> >>> and it couldnt read the .max file >>> >>> On Mon, May 18, 2009 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Well, I'm kinda scared.... >>>> >>>> the code is from 1997 >>>> >>>> when i ran it, the compiler complained that it was using uninitialized >>>> variables (like its obvious that the code, as posted, doesn't work exactly >>>> as it is) >>>> >>>> i fixed that error and it seemed to read in the lantern data ok. It >>>> didnt crash or anything, and spit out a bunch of vert and matrix data. >>>> >>>> but, since the code has no graphical component i dont know if it really >>>> worked. >>>> >>>> at least it's a starting point i guess if we need to make a converter >>>> >>>> >>>> >>>> On Mon, May 18, 2009 at 6:27 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> but if any will work, it is this one: >>>>> >>>> >>>> >>> >> >