[project1dev] Re: those two may not work

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 02:57:19 +0000

Lol its the revenge of 1997
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Mon, 18 May 2009 19:53:55 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: those two may not work


dude funny, that code was made back when duke nukem forever was starting?

thats weird

On Mon, May 18, 2009 at 7:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> wait it does?
>
>
> On Mon, May 18, 2009 at 7:51 PM, <figarus@xxxxxxxxx> wrote:
>
>> On the bright side... DUKE NUKEM FOREVER LIVES ON
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Mon, 18 May 2009 19:48:43 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: those two may not work
>> no i just have code from 1997 that loads a 3ds file
>>
>> it doesnt do anything with it but it loads it up and finds the verts and
>> things
>>
>> we'd have to make it spit it out in ms3d format and if the loading code is
>> ok we should have our converter but i dunno, its 12 year old code and there
>> was a really ugly bug in it so its kind of scary.
>>
>> On Mon, May 18, 2009 at 7:45 PM, <figarus@xxxxxxxxx> wrote:
>>
>>> Wait... So you got code from 1997 to work importing to milkshape?
>>>
>>> ...Hey quick, while you're performing miracles would you mind killing a
>>> unicorn for me?
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Mon, 18 May 2009 19:35:53 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: those two may not work
>>> you were right though, lantern3 did work, regular lantern didnt (it said
>>> it was version 2?)
>>>
>>> and it couldnt read the .max file
>>>
>>> On Mon, May 18, 2009 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Well, I'm kinda scared....
>>>>
>>>> the code is from 1997
>>>>
>>>> when i ran it, the compiler complained that it was using uninitialized
>>>> variables (like its obvious that the code, as posted, doesn't work exactly
>>>> as it is)
>>>>
>>>> i fixed that error and it seemed to read in the lantern data ok.  It
>>>> didnt crash or anything, and spit out a bunch of vert and matrix data.
>>>>
>>>> but, since the code has no graphical component i dont know if it really
>>>> worked.
>>>>
>>>> at least it's a starting point i guess if we need to make a converter
>>>>
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 6:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> but if any will work, it is this one:
>>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: