[project1dev] Re: those two may not work

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 02:51:52 +0000

On the bright side... DUKE NUKEM FOREVER LIVES ON
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Mon, 18 May 2009 19:48:43 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: those two may not work

no i just have code from 1997 that loads a 3ds file

it doesnt do anything with it but it loads it up and finds the verts and

we'd have to make it spit it out in ms3d format and if the loading code is
ok we should have our converter but i dunno, its 12 year old code and there
was a really ugly bug in it so its kind of scary.

On Mon, May 18, 2009 at 7:45 PM, <figarus@xxxxxxxxx> wrote:

> Wait... So you got code from 1997 to work importing to milkshape?
> ...Hey quick, while you're performing miracles would you mind killing a
> unicorn for me?
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 18 May 2009 19:35:53 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: those two may not work
> you were right though, lantern3 did work, regular lantern didnt (it said it
> was version 2?)
> and it couldnt read the .max file
> On Mon, May 18, 2009 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Well, I'm kinda scared....
>> the code is from 1997
>> when i ran it, the compiler complained that it was using uninitialized
>> variables (like its obvious that the code, as posted, doesn't work exactly
>> as it is)
>> i fixed that error and it seemed to read in the lantern data ok.  It didnt
>> crash or anything, and spit out a bunch of vert and matrix data.
>> but, since the code has no graphical component i dont know if it really
>> worked.
>> at least it's a starting point i guess if we need to make a converter
>> On Mon, May 18, 2009 at 6:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>> but if any will work, it is this one:

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