[project1dev] Re: takin a stab at what's left

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 27 Sep 2009 11:40:49 -0400

ANSWERS/COMMENTS IN BOLD

==============The Void==============

-----art-----
* art and animation for the old man (we have temp art to use) *alex has temp
art for the strange man, real guy will be done using character creator*
* wagon to go next to the tent (Katie is working on this so we are good
there!) *katie has this*
* the asteroid that the temple enterance is going to go on. *will post
design for this and anyone from art team or myself will pick this up*
* the temple enterance itself *ditto*
* a bridge across from one asteroid to another? or are we going to use the
wooden plank we have for the other bridge? *see above*
* do we need any more decoration for this area or is it ok as is? *this is
ok as is for now, we will revisit this at a later milestone *
* hows the lighting, is it ok as is? *i say we do lighting on a second art
pass (once we have our sea legs on another area we can come back and
re-check this)*

-----design-----
* figure out whats going to happen after you float down and the old man
talks to you.  Is it going to work as is?  *this will work basically as
is... maybe have the old man summon you closer before starting his spiel*
dialog for old man *dialog coming today*
* connect the temple to the void map in script so you can go from one to the
other *map maker/scripter task*
* final pollish pass to iron out any rough places *once those things are in,
we'll go over it*

==============Fortune Teller Tent==============

-----art-----
* do we need any more decoration for in the tent? *we have the props just
have to place them, i will do it*
* is the lighting ok as is? *we can revisit lighting (is lighting going to
be in the map editor eventually?)*

-----design-----
* Fortune teller dialog needs to be figured out *I will write what happens
here today/tonight*
* while talking to the fortune teller is anything going to happen with the
camera (for instance are we going to go first person?  We could afford to in
the tent since it's a simple environment) *yeah we'll modify this - also i
want there to be invisible walls on the 3 sides of the tent besides the
entrance and only the entrance itself exits out.  i will take a screen shot
of where the angle should be and then script can motion it like that, yeah?*
* what are we going to do for the hacking the robot thing.  Maybe Kent could
just try and make some kind of game that's appropriate?  Ie you walk behind
the robot and press the "use" button and a 2d puzzle minigame pops up where
if you solve it.. what happens? *hacking the robot will work by "using" a
book on the bookshelf behind the fortune teller to learn the way it works
then going to the wagon and "using the wagon" and playing a mini-game.  we
pitched a few ideas for this, in my mind its a simple re-aranging of water
pipes and gears... but kent is the master of this stuff so if he wants to
come up witha  design here that is 100% cool and then he can request art
team  assets and then art team can divvy it up.*
* final pollish pass to iron out any rough places *we'll go through this
once the above tasks are done.*

==============The Temple==============

-----art-----
* we need to replace the temp art walls / floors with better looking walls
and floors. *anyone on art team can pick this up, whoever wants to do this
let me know and i'll give direction here (you will have a lot of creative
freedom though!)*
* need some kind of background (other than the sky blue emptyness hehe.
maybe just black would be ok) *i would like it to be black with some sort of
texture like a skybox with a really dark swirly pattern*
* figure out lighting after decoration *right*

-----design-----
* we need to hook the parts of the temple together (i think theres 3 parts
right?  the maze, the basement, the main floor?) *nick has this i assume*
* is the temple too big?  we can see about trimming it back if it is *its ok
if its big if its chock full of awesome (: just dont want a lot of dead
space to wander around for no reason - art can maybe fulfill this*
* i think once we start decorating we'll be able to see more what needs to
be done (like any modeling or animation... or like that "red" door in the
maze, maybe when you get near it, it rumbles and sinks into the ground). *
indeed*
* final pollish etc :P *ditto ;)*

==============Boss Chamber (beast fight)==============

-----art-----
* room art (need design first obviously!) *once we see the art that chris
sherman/elizabeth/katie have for the beast we can match the room to make the
theme fit*
* boss art (same) *see above*

-----design-----
* connect to the temple (or wherever it's connected to - is it connected
from the void?) *this is part of nick's temple design*
* boss monster *katie/chris/elizabeth have a design for this but i haven't
really seen it *

On Sun, Sep 27, 2009 at 11:15 AM, eric <figarus@xxxxxxxxx> wrote:

> I guess they are questions for me to organize so we can tell who can answer
> what
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
>
> Date: Sun, 27 Sep 2009 06:30:40
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: takin a stab at what's left
>
>
> Are these design questions for Eric or things the entire team is
> giving input to?
>
> On Sat, Sep 26, 2009 at 1:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > ok here it is broken up by type (some are a lil grey whether it's art or
> > design).  after we get this on the wiki we'll be able to "call dibs" on
> > tasks and have a way to mark em off when they are done and stuff.
> >
> > it should be a nice way to keep everyone in the loop about whats done,
> what
> > is left, what the goals are, etc (:
> >
> > ==============The Void==============
> >
> > -----art-----
> > * art and animation for the old man (we have temp art to use)
> > * wagon to go next to the tent (Katie is working on this so we are good
> > there!)
> > * the asteroid that the temple enterance is going to go on.
> > * the temple enterance itself
> > * a bridge across from one asteroid to another? or are we going to use
> the
> > wooden plank we have for the other bridge?
> > * do we need any more decoration for this area or is it ok as is? (we can
> > always do more art passes later if we change our mind).  Decoration could
> > also include props floating in the distance of the void
> > * hows the lighting, is it ok as is?
> >
> > -----design-----
> > * figure out whats going to happen after you float down and the old man
> > talks to you.  Is it going to work as is?
> > dialog for old man
> > * connect the temple to the void map in script so you can go from one to
> the
> > other
> > * final pollish pass to iron out any rough places
> >
> > ==============Fortune Teller Tent==============
> >
> > -----art-----
> > * do we need any more decoration for in the tent?
> > * is the lighting ok as is?
> >
> > -----design-----
> > * Fortune teller dialog needs to be figured out
> > * while talking to the fortune teller is anything going to happen with
> the
> > camera (for instance are we going to go first person?  We could afford to
> in
> > the tent since it's a simple environment)
> > * what are we going to do for the hacking the robot thing.  Maybe Kent
> could
> > just try and make some kind of game that's appropriate?  Ie you walk
> behind
> > the robot and press the "use" button and a 2d puzzle minigame pops up
> where
> > if you solve it.. what happens?
> > * final pollish pass to iron out any rough places
> >
> > ==============The Temple==============
> >
> > -----art-----
> > * we need to replace the temp art walls / floors with better looking
> walls
> > and floors.
> > * need some kind of background (other than the sky blue emptyness hehe.
> > maybe just black would be ok)
> > * figure out lighting after decoration
> >
> > -----design-----
> > * we need to hook the parts of the temple together (i think theres 3
> parts
> > right?  the maze, the basement, the main floor?)
> > * is the temple too big?  we can see about trimming it back if it is
> > * i think once we start decorating we'll be able to see more what needs
> to
> > be done (like any modeling or animation... or like that "red" door in the
> > maze, maybe when you get near it, it rumbles and sinks into the ground).
> > * final pollish etc :P
> >
> > ==============Boss Chamber (beast fight)==============
> >
> > -----art-----
> > * room art (need design first obviously!)
> > * boss art (same)
> >
> > -----design-----
> > * connect to the temple (or wherever it's connected to - is it connected
> > from the void?)
> > * boss monster
> > * build room / design encounter
> >
> > ==============Other==============
> > not needed for this milestone but still on our radar!
> >
> > #1 - more animation system upgrades, converting our game to using shaders
> > #2 - Getting sound and music support in (and sound and music itself in!)
> > #3 - start working on the server side stuff for our minigames / website
> > integration
> > #4 - actionscript version of our minigames
> >
> >
>
>

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