[project1dev] Re: takin a stab at what's left

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 26 Sep 2009 13:40:40 -0700

Hey Sid, do you want to try a stab at wikifying this?

If you want help using the wiki or anything i can help you out (:

i figure if we just have the list of what to do broken up kinda like it is
below, and we have a way of marking that we are working on something (like
maybe we just edit the page and put our name next to a task) and then we
just need a way of marking that it's finish (color change? or move it to
another section? or maybe we put "Done" next to it?)

::shrug:: somethin like that anyhow :P

On Sat, Sep 26, 2009 at 1:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok here it is broken up by type (some are a lil grey whether it's art or
> design).  after we get this on the wiki we'll be able to "call dibs" on
> tasks and have a way to mark em off when they are done and stuff.
>
> it should be a nice way to keep everyone in the loop about whats done, what
> is left, what the goals are, etc (:
>
> ==============The Void==============
>
> -----art-----
> * art and animation for the old man (we have temp art to use)
> * wagon to go next to the tent (Katie is working on this so we are good
> there!)
> * the asteroid that the temple enterance is going to go on.
> * the temple enterance itself
> * a bridge across from one asteroid to another? or are we going to use the
> wooden plank we have for the other bridge?
> * do we need any more decoration for this area or is it ok as is? (we can
> always do more art passes later if we change our mind).  Decoration could
> also include props floating in the distance of the void
> * hows the lighting, is it ok as is?
>
> -----design-----
> * figure out whats going to happen after you float down and the old man
> talks to you.  Is it going to work as is?
> dialog for old man
> * connect the temple to the void map in script so you can go from one to
> the other
> * final pollish pass to iron out any rough places
>
> ==============Fortune Teller Tent==============
>
> -----art-----
> * do we need any more decoration for in the tent?
> * is the lighting ok as is?
>
> -----design-----
> * Fortune teller dialog needs to be figured out
> * while talking to the fortune teller is anything going to happen with the
> camera (for instance are we going to go first person?  We could afford to in
> the tent since it's a simple environment)
> * what are we going to do for the hacking the robot thing.  Maybe Kent
> could just try and make some kind of game that's appropriate?  Ie you walk
> behind the robot and press the "use" button and a 2d puzzle minigame pops up
> where if you solve it.. what happens?
> * final pollish pass to iron out any rough places
>
> ==============The Temple==============
>
> -----art-----
> * we need to replace the temp art walls / floors with better looking walls
> and floors.
> * need some kind of background (other than the sky blue emptyness hehe.
> maybe just black would be ok)
> * figure out lighting after decoration
>
> -----design-----
> * we need to hook the parts of the temple together (i think theres 3 parts
> right?  the maze, the basement, the main floor?)
> * is the temple too big?  we can see about trimming it back if it is
> * i think once we start decorating we'll be able to see more what needs to
> be done (like any modeling or animation... or like that "red" door in the
> maze, maybe when you get near it, it rumbles and sinks into the ground).
> * final pollish etc :P
>
> ==============Boss Chamber (beast fight)==============
>
> -----art-----
> * room art (need design first obviously!)
> * boss art (same)
>
> -----design-----
> * connect to the temple (or wherever it's connected to - is it connected
> from the void?)
> * boss monster
>
> * build room / design encounter
>
> ==============Other==============
> not needed for this milestone but still on our radar!
>
> #1 - more animation system upgrades, converting our game to using shaders
> #2 - Getting sound and music support in (and sound and music itself in!)
> #3 - start working on the server side stuff for our minigames / website
> integration
> #4 - actionscript version of our minigames
>
>

Other related posts: