Hey Sid, do you want to try a stab at wikifying this? If you want help using the wiki or anything i can help you out (: i figure if we just have the list of what to do broken up kinda like it is below, and we have a way of marking that we are working on something (like maybe we just edit the page and put our name next to a task) and then we just need a way of marking that it's finish (color change? or move it to another section? or maybe we put "Done" next to it?) ::shrug:: somethin like that anyhow :P On Sat, Sep 26, 2009 at 1:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok here it is broken up by type (some are a lil grey whether it's art or > design). after we get this on the wiki we'll be able to "call dibs" on > tasks and have a way to mark em off when they are done and stuff. > > it should be a nice way to keep everyone in the loop about whats done, what > is left, what the goals are, etc (: > > ==============The Void============== > > -----art----- > * art and animation for the old man (we have temp art to use) > * wagon to go next to the tent (Katie is working on this so we are good > there!) > * the asteroid that the temple enterance is going to go on. > * the temple enterance itself > * a bridge across from one asteroid to another? or are we going to use the > wooden plank we have for the other bridge? > * do we need any more decoration for this area or is it ok as is? (we can > always do more art passes later if we change our mind). Decoration could > also include props floating in the distance of the void > * hows the lighting, is it ok as is? > > -----design----- > * figure out whats going to happen after you float down and the old man > talks to you. Is it going to work as is? > dialog for old man > * connect the temple to the void map in script so you can go from one to > the other > * final pollish pass to iron out any rough places > > ==============Fortune Teller Tent============== > > -----art----- > * do we need any more decoration for in the tent? > * is the lighting ok as is? > > -----design----- > * Fortune teller dialog needs to be figured out > * while talking to the fortune teller is anything going to happen with the > camera (for instance are we going to go first person? We could afford to in > the tent since it's a simple environment) > * what are we going to do for the hacking the robot thing. Maybe Kent > could just try and make some kind of game that's appropriate? Ie you walk > behind the robot and press the "use" button and a 2d puzzle minigame pops up > where if you solve it.. what happens? > * final pollish pass to iron out any rough places > > ==============The Temple============== > > -----art----- > * we need to replace the temp art walls / floors with better looking walls > and floors. > * need some kind of background (other than the sky blue emptyness hehe. > maybe just black would be ok) > * figure out lighting after decoration > > -----design----- > * we need to hook the parts of the temple together (i think theres 3 parts > right? the maze, the basement, the main floor?) > * is the temple too big? we can see about trimming it back if it is > * i think once we start decorating we'll be able to see more what needs to > be done (like any modeling or animation... or like that "red" door in the > maze, maybe when you get near it, it rumbles and sinks into the ground). > * final pollish etc :P > > ==============Boss Chamber (beast fight)============== > > -----art----- > * room art (need design first obviously!) > * boss art (same) > > -----design----- > * connect to the temple (or wherever it's connected to - is it connected > from the void?) > * boss monster > > * build room / design encounter > > ==============Other============== > not needed for this milestone but still on our radar! > > #1 - more animation system upgrades, converting our game to using shaders > #2 - Getting sound and music support in (and sound and music itself in!) > #3 - start working on the server side stuff for our minigames / website > integration > #4 - actionscript version of our minigames > >