The plan for now is to focus on the little things that might get larger things rolling again - I am trying to pull some of that out in the latest email I sent to the list.. but it's going to take some effort because we have to figure out what ppl will do, and what will get them excited :) If we can get everyone to feel that kind of relief that you just talked about, we are going to see a lot more potential realized, heh On Mon, Nov 16, 2009 at 12:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > cool deal (: > > Do you have a plan of attack for anything yet or still thinkin it through? > > Just curious cause im like "ahhh this is gonna be so much better!" i am > excited to have someone focused on this stuff :P > > On Mon, Nov 16, 2009 at 12:23 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: >> >> I really appreciate the signature of trust on this Eric, just wanna >> let you know. You too Alan.. I know I can't be all harry potter and >> save the world here, but just having another person to communicate >> back and forth between the people that are doing the work on art and >> areas might go a long way. >> >> At first I'm just going to focus on the little things that probably >> should be done before tackling huge tasks, but the biggest thing of >> all is finding a way to get people to feel comfortable working with >> each other again. >> >> I don't want you to be the only one people can vent at, it's just not >> fair for you (and for everyone else), so if I can be that guy too, >> then hell yeah :P >> >> On Sun, Nov 15, 2009 at 12:45 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> > yeah, we just need to be more disciplined and structured when it comes >> > to >> > the weekly updates, and i think timelines/estimates will really help >> > people >> > stay focused - like when we were doing it before we didn't really have a >> > - >> > i agree 100% that open communication and comfort are important to >> > nurture >> > an environment where people feel like their input is valuable and has >> > influence. >> > ok for now I think after talking it over w/ alan we're gonna do things >> > like >> > this: >> > Chris Riccobono is going to be the peer-review supervisor, basically he >> > will >> > keep the tasks people are working on organized through a weekly update >> > that >> > includes project reports and time estimates for deadlines - as a team we >> > will be able to look over the progress of everyone and see where things >> > aren't going smoothly and then do preventive measures to keep everything >> > running well. By me being accountable to him, it will create a balance >> > of >> > power so if you feel like you haven't been given proper direction or you >> > need something that I am not providing, you can go to him and he will >> > contact me to get it worked out, and likewise we will all keep focused >> > because our progress will be measured and out in the open. Obviously >> > deadlines, etc. will be sorta self stated so please give yourself >> > realistic >> > estimates and of course if things pop up just make sure you let people >> > know >> > why there isn't progress. If a task goes a week past the estimate >> > without >> > real progress (and without explanation) we will re-open the task for >> > someone >> > else to work on so things don't end up stuck. >> > pretty much i want to leave the formatting to chris as far as how we >> > give >> > him our current tasks but i would say an example could be >> > eric - task: create temple exterior model, time estimate: 2 weeks, >> > current >> > status: its been a week, rough sketches are done but no modeling done, >> > still >> > on track to finish by deadline >> > if you have any questions or if you need guidance you can still email me >> > directly of course. >> > >> > I really think this will help the game move at a faster pace... i think >> > this >> > is what we are missing. if you have thoughts/opinions/questions/etc. >> > feel >> > free to express them here! >> > Chris: its up to you if you want to create a standard format for us to >> > give >> > you reports, and also WHEN you want reports by and when you want to >> > publish >> > the weekly status report. >> > Thanks everyone, >> > Eric >> > On Sun, Nov 15, 2009 at 2:42 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> > wrote: >> >> >> >> I just want to say Eric that i've been following the thread between >> >> you and Katie and I really appreciate you writing this. It gives me >> >> renewed faith in the project. >> >> >> >> This really helps us out a lot, because like you said, you were put in >> >> the position of producer/supervisor by default. You and Alan are the >> >> founders of the game so to speak so that's just how the chain of >> >> command has trickled down. >> >> >> >> I think I can really get excited about stuff again with the things >> >> you've suggested :) lemme talk about the peer review thing: we do sort >> >> of have that going on already, but we just need to make everyone feel >> >> like they're getting that input listened to, or make them feel >> >> comfortable enough to suggest things that are needed. >> >> >> >> About the executive producer, we should pick someone everyone would >> >> feel comfortable enough with to bash on (cuz that's gonna happen no >> >> matter what), but confident enough in to give ideas to. >> >> >> >> On Sun, Nov 15, 2009 at 11:03 AM, eric drewes <figarus@xxxxxxxxx> >> >> wrote: >> >> > here's my official opinion of the situation: >> >> > we have a ton of really great creative talent, a brilliant coder and >> >> > a >> >> > really awesome premise. we have a ton of people who love gaming who >> >> > want to >> >> > produce a quality classic. My dream for this game is for it to be a >> >> > masterpiece of sorts that maximizes its potential. but there are >> >> > some >> >> > problems... >> >> > by default alan and I are in charge, but neither of us are >> >> > experienced >> >> > as >> >> > project managers and neither of us are really good in that job. We >> >> > have >> >> > tried at various times to keep with weekly updates, etc. in order to >> >> > keep >> >> > everyone (including ourselves) on track and the game progressing... >> >> > these >> >> > attempts have failed for one reason or another, and in my opinion its >> >> > because there's nothing really to hold any of us accountable, there >> >> > are >> >> > no >> >> > checks and balances, no consequences to blowing off >> >> > assignments/projects/etc. and lets face it, this is an unpaid gig >> >> > and >> >> > we're >> >> > all busy people and often times we have to make sacrifices, the game >> >> > thus >> >> > far has been something easy to push aside... With the talent we have >> >> > on >> >> > art >> >> > team, the three options alan presented shouldn't even need to be >> >> > exercised, >> >> > I really think we have the people to get the art done, if properly >> >> > motivated >> >> > we could get all of milestone 1 including the >> >> > temple completely finished art >> >> > wise by the end of the month, we just need a driver to keep the >> >> > talent >> >> > (myself included) producing and on track. The problem is, we need >> >> > someone >> >> > with experience and knowledge to fill that executive producer role >> >> > and I >> >> > have failed at it, I am just not good at being the person who keeps >> >> > schedules and keeps things organized, its not in my disposition to be >> >> > the >> >> > boss in that respect. I'm not a supervisor. It was sort of my job >> >> > by >> >> > default and i suck at it. >> >> > things have been frustrating - frustrating for everyone, and tempers >> >> > have >> >> > occasionally boiled over because when things aren't going the way we >> >> > want >> >> > and we try to look for where the problem is, people get angry and it >> >> > erupts >> >> > into these things. If you want to say that the problem is me for not >> >> > keeping the game moving, well I am guilty, because like I said >> >> > before, >> >> > by >> >> > default I am the only one to blame. We need someone besides me to >> >> > step >> >> > up >> >> > or we need to bring someone in who can manage the game and take on >> >> > that >> >> > authority, someone who can tell me when I am not giving people what >> >> > they >> >> > need or producing the way I need to, someone who can prod people who >> >> > have >> >> > assignments to finish them, someone who can make sure everyone is >> >> > doing >> >> > what >> >> > they need to be doing to keep the game alive. I can write, design, >> >> > draw, >> >> > model, I can direct but I can't do that part, its just a role i am >> >> > competent >> >> > in. I think we could probably do this by committee instead of having >> >> > one >> >> > head guy in charge, where we structure things like this: >> >> > we'll list everyones current assignments, if people are missing a >> >> > task, >> >> > we >> >> > can add those as well. Every single person will give a time estimate >> >> > for >> >> > when they think their current project will be finished and we as >> >> > peers >> >> > will >> >> > hold people accountable for not finishing projects by their >> >> > deadlines. >> >> > Obviously things come up or things take longer to do that originally >> >> > estimated (we'll account for that as long as there is an explanation) >> >> > but >> >> > with strict weekly updates and time estimates it'll be easier for >> >> > people >> >> > to >> >> > say "oh yeah, i need to get that done" - the deadline pressure is a >> >> > great >> >> > motivator! We could also say if something lingers without progress >> >> > for >> >> > 2 >> >> > weeks, we could offer the project up for reassignment, so that if >> >> > someone is >> >> > busy/disinterested/dead their task doesn't just not get finished. We >> >> > need >> >> > to really be strict on this otherwise things will break up into chaos >> >> > like >> >> > they are now. >> >> > Basically we're all new to this, its a huge learning experience and >> >> > we're >> >> > all in it together, we all have a common goal. When things are going >> >> > well, >> >> > we will forget this blip in the system but unless we make this >> >> > change, >> >> > things will never ever ever go well. But i think WITH an executive >> >> > producer >> >> > running things and/or a peer-driven system of checks and balances, we >> >> > can >> >> > really get this done... and do something amazing. >> >> > anyways, those are my official thoughts on it. Lets open the field >> >> > for >> >> > thoughts/concerns/questions and then tomorrow put together a list of >> >> > what >> >> > everyone is working on, what they need, their time estimates and >> >> > sorta >> >> > "start over" with a winning plan. >> >> > Thanks, >> >> > eric >> >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> >> >> > >> > >> > >