here's my official opinion of the situation: we have a ton of really great creative talent, a brilliant coder and a really awesome premise. we have a ton of people who love gaming who want to produce a quality classic. My dream for this game is for it to be a masterpiece of sorts that maximizes its potential. but there are some problems... by default alan and I are in charge, but neither of us are experienced as project managers and neither of us are really good in that job. We have tried at various times to keep with weekly updates, etc. in order to keep everyone (including ourselves) on track and the game progressing... these attempts have failed for one reason or another, and in my opinion its because there's nothing really to hold any of us accountable, there are no checks and balances, no consequences to blowing off assignments/projects/etc. and lets face it, this is an unpaid gig and we're all busy people and often times we have to make sacrifices, the game thus far has been something easy to push aside... With the talent we have on art team, the three options alan presented shouldn't even need to be exercised, I really think we have the people to get the art done, if properly motivated we could get all of milestone 1 including the temple completely finished art wise by the end of the month, we just need a driver to keep the talent (myself included) producing and on track. The problem is, we need someone with experience and knowledge to fill that executive producer role and I have failed at it, I am just not good at being the person who keeps schedules and keeps things organized, its not in my disposition to be the boss in that respect. I'm not a supervisor. It was sort of my job by default and i suck at it. things have been frustrating - frustrating for everyone, and tempers have occasionally boiled over because when things aren't going the way we want and we try to look for where the problem is, people get angry and it erupts into these things. If you want to say that the problem is me for not keeping the game moving, well I am guilty, because like I said before, by default I am the only one to blame. We need someone besides me to step up or we need to bring someone in who can manage the game and take on that authority, someone who can tell me when I am not giving people what they need or producing the way I need to, someone who can prod people who have assignments to finish them, someone who can make sure everyone is doing what they need to be doing to keep the game alive. I can write, design, draw, model, I can direct but I can't do that part, its just a role i am competent in. I think we could probably do this by committee instead of having one head guy in charge, where we structure things like this: we'll list everyones current assignments, if people are missing a task, we can add those as well. Every single person will give a time estimate for when they think their current project will be finished and we as peers will hold people accountable for not finishing projects by their deadlines. Obviously things come up or things take longer to do that originally estimated (we'll account for that as long as there is an explanation) but with strict weekly updates and time estimates it'll be easier for people to say "oh yeah, i need to get that done" - the deadline pressure is a great motivator! We could also say if something lingers without progress for 2 weeks, we could offer the project up for reassignment, so that if someone is busy/disinterested/dead their task doesn't just not get finished. We need to really be strict on this otherwise things will break up into chaos like they are now. Basically we're all new to this, its a huge learning experience and we're all in it together, we all have a common goal. When things are going well, we will forget this blip in the system but unless we make this change, things will never ever ever go well. But i think WITH an executive producer running things and/or a peer-driven system of checks and balances, we can really get this done... and do something amazing. anyways, those are my official thoughts on it. Lets open the field for thoughts/concerns/questions and then tomorrow put together a list of what everyone is working on, what they need, their time estimates and sorta "start over" with a winning plan. Thanks, eric