[project1dev] Re: shadows of new walkway

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 10:21:31 -0700

yeah it is a lot of verts

so if we want correct shadows for objects with holes in them we don't want
them all over the place (unless i can figure out a way to make shadows
quicker to render or something)
On Mon, May 18, 2009 at 10:19 AM, Matthew Freeland
<mattthefiend@xxxxxxxxx>wrote:

> that's a whoooole lot of verts we're talking though. :P
>
>
> On Mon, May 18, 2009 at 8:51 AM, <figarus@xxxxxxxxx> wrote:
>
>> Ah yeah... That was the work around I was thinking of :)
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Mon, 18 May 2009 08:47:07 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: shadows of new walkway
>>  yeah just wanted to let you know whats up.
>>
>> I can't do a work around in code for this, the solution if we wanted it to
>> shine through would be to make the holes from verts instead of texture.
>>
>> On Mon, May 18, 2009 at 8:44 AM, <figarus@xxxxxxxxx> wrote:
>>
>>> For this its fine but if we wanted to do windows...
>>>
>>> I mean, we can find a work around either way :)
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Mon, 18 May 2009 08:31:04 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] shadows of new walkway
>>>  Heya,
>>>
>>> The new walkways have a texture on them that includes transparent
>>> sections you can see through (the texture has alpha on it).
>>>
>>> That is a really cool idea, but since the shadows work on geometry (and
>>> have no clue about alpha'd holes in textures) the shadows don't show the
>>> holes.
>>>
>>> Something to worry about or is it fine as is?
>>>
>>
>>
>

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