[project1dev] Re: shadows of new walkway

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 10:19:29 -0700

that's a whoooole lot of verts we're talking though. :P

On Mon, May 18, 2009 at 8:51 AM, <figarus@xxxxxxxxx> wrote:

> Ah yeah... That was the work around I was thinking of :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 18 May 2009 08:47:07 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: shadows of new walkway
> yeah just wanted to let you know whats up.
>
> I can't do a work around in code for this, the solution if we wanted it to
> shine through would be to make the holes from verts instead of texture.
>
> On Mon, May 18, 2009 at 8:44 AM, <figarus@xxxxxxxxx> wrote:
>
>> For this its fine but if we wanted to do windows...
>>
>> I mean, we can find a work around either way :)
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Mon, 18 May 2009 08:31:04 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] shadows of new walkway
>> Heya,
>>
>> The new walkways have a texture on them that includes transparent sections
>> you can see through (the texture has alpha on it).
>>
>> That is a really cool idea, but since the shadows work on geometry (and
>> have no clue about alpha'd holes in textures) the shadows don't show the
>> holes.
>>
>> Something to worry about or is it fine as is?
>>
>
>

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