[project1dev] Re: shadows of new walkway

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 08:47:07 -0700

yeah just wanted to let you know whats up.

I can't do a work around in code for this, the solution if we wanted it to
shine through would be to make the holes from verts instead of texture.

On Mon, May 18, 2009 at 8:44 AM, <figarus@xxxxxxxxx> wrote:

> For this its fine but if we wanted to do windows...
>
> I mean, we can find a work around either way :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 18 May 2009 08:31:04 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] shadows of new walkway
> Heya,
>
> The new walkways have a texture on them that includes transparent sections
> you can see through (the texture has alpha on it).
>
> That is a really cool idea, but since the shadows work on geometry (and
> have no clue about alpha'd holes in textures) the shadows don't show the
> holes.
>
> Something to worry about or is it fine as is?
>

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