This sounds pretty good Alan. I think we'd benefit a lot from being able to change the texture of shadows, esp that blur you mention. This is a bit off topic, but have you ever seen the level editor from Valve? It's called Hammer and they use it for all of the games that have the source engine. I have been toying with it a bit lately and I think it's awesome, maybe you can get some inspiration for our editor from it. It's basically a combination of Milkshape and Photoshop, simplified enough to be good at making levels. You actually make models within the program using brushes and then assign textures on the fly. On Wed, Aug 26, 2009 at 5:06 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > I was talking to some people and theres another technique for how to do > shadows that i think we might switch to. > > The other technique is faster, but it does shadowing via a texture which > makes it so shadows can get pixelated but the neat part about it is that we > can do things like blur that texture which would make softer shadows instead > of the crisp hard line shadows we have now (which also wont be possible with > the new technique, but hard shadows might be less realistic anyhow). > > We'll also lose the problem where if the camera goes into a shadow, the > shadowing is reversed (woo hehe). > > Most games use the shadow technique I want to move us to, but doom 3 used > the one we are using so i thought it would be ok for us too :P > > now if ever we stop crunching i'll put it in hehe (: