[project1dev] shadows

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 26 Aug 2009 17:06:13 -0700

I was talking to some people and theres another technique for how to do
shadows that i think we might switch to.

The other technique is faster, but it does shadowing via a texture which
makes it so shadows can get pixelated but the neat part about it is that we
can do things like blur that texture which would make softer shadows instead
of the crisp hard line shadows we have now (which also wont be possible with
the new technique, but hard shadows might be less realistic anyhow).

We'll also lose the problem where if the camera goes into a shadow, the
shadowing is reversed (woo hehe).

Most games use the shadow technique I want to move us to, but doom 3 used
the one we are using so i thought it would be ok for us too :P

now if ever we stop crunching i'll put it in hehe (:

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