[project1dev] Re: quick update

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 21 Oct 2009 15:37:55 -0700

err and thats going in as part of the animation upgrade stuff :P

On Wed, Oct 21, 2009 at 3:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Oh i forgot!
>
> i got tired of typing "load personal/alan/blah blah blah" to load my
> animation test map everytime so i made it where if you give a command line
> parameter of a map, the game will launch that map first (so you dont have to
> walk to it from the main area or type in the command to load it).
>
> it should save a bunch of headaches, eesh!
>
>
> On Wed, Oct 21, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> you know it's funny but thats why 303 (
>> http://en.wikipedia.org/wiki/Roland_TB-303) clones are so expensive (i
>> got mine for 700$ used!!!!!)
>>
>> the good clones that sound the closest use the same key peices of hardware
>> that it did which cost a ton to make since it's such old technology :P
>>
>>
>> On Wed, Oct 21, 2009 at 1:00 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> actually you'll probably have to pay a premium for ram that old since it
>>> is rare nowadays
>>>
>>> On Wed, Oct 21, 2009 at 3:58 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I could double my systems power for $30 bucks (isn't that what a 256mb
>>>> 100 costs?)
>>>>
>>>>
>>>> On Wed, Oct 21, 2009 at 1:00 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> you can get such awesome stuff for so cheap, if i wasn't planning a
>>>>> full build i could double my current system's power for like 200 bucks
>>>>>
>>>>>
>>>>> On Wed, Oct 21, 2009 at 2:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> woot! (:
>>>>>>
>>>>>> yeah man it'll be sweet to have a good computer again
>>>>>>
>>>>>>
>>>>>> On Wed, Oct 21, 2009 at 10:51 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> sweet!!!
>>>>>>>
>>>>>>> hey alan, me and nick are gonna upgrade our comps at tax return time
>>>>>>> i think (if we can) hopefully just in time for starcraft 2 and/or 
>>>>>>> diablo 3
>>>>>>>
>>>>>>> we could be the 3 hardware amigos!
>>>>>>>
>>>>>>> On Wed, Oct 21, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> just a quick update on the anim stuff im doin
>>>>>>>>
>>>>>>>> i made good progress last night and am really close to it being done
>>>>>>>>
>>>>>>>> done at latest by sunday but hopefully more like tonight or tomorrow
>>>>>>>> night.
>>>>>>>>
>>>>>>>> After that im going to go back to converting the engine to using
>>>>>>>> shaders instead of fixed function pipeline i think.
>>>>>>>>
>>>>>>>> Eventually we'll also be able to put a lot of the animation work
>>>>>>>> onto the GPU with a vertex shader too so that's pretty kewl, and should
>>>>>>>> really speed things up for animation (:
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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