err and thats going in as part of the animation upgrade stuff :P On Wed, Oct 21, 2009 at 3:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Oh i forgot! > > i got tired of typing "load personal/alan/blah blah blah" to load my > animation test map everytime so i made it where if you give a command line > parameter of a map, the game will launch that map first (so you dont have to > walk to it from the main area or type in the command to load it). > > it should save a bunch of headaches, eesh! > > > On Wed, Oct 21, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> you know it's funny but thats why 303 ( >> http://en.wikipedia.org/wiki/Roland_TB-303) clones are so expensive (i >> got mine for 700$ used!!!!!) >> >> the good clones that sound the closest use the same key peices of hardware >> that it did which cost a ton to make since it's such old technology :P >> >> >> On Wed, Oct 21, 2009 at 1:00 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> actually you'll probably have to pay a premium for ram that old since it >>> is rare nowadays >>> >>> On Wed, Oct 21, 2009 at 3:58 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> I could double my systems power for $30 bucks (isn't that what a 256mb >>>> 100 costs?) >>>> >>>> >>>> On Wed, Oct 21, 2009 at 1:00 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> you can get such awesome stuff for so cheap, if i wasn't planning a >>>>> full build i could double my current system's power for like 200 bucks >>>>> >>>>> >>>>> On Wed, Oct 21, 2009 at 2:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> woot! (: >>>>>> >>>>>> yeah man it'll be sweet to have a good computer again >>>>>> >>>>>> >>>>>> On Wed, Oct 21, 2009 at 10:51 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> sweet!!! >>>>>>> >>>>>>> hey alan, me and nick are gonna upgrade our comps at tax return time >>>>>>> i think (if we can) hopefully just in time for starcraft 2 and/or >>>>>>> diablo 3 >>>>>>> >>>>>>> we could be the 3 hardware amigos! >>>>>>> >>>>>>> On Wed, Oct 21, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> just a quick update on the anim stuff im doin >>>>>>>> >>>>>>>> i made good progress last night and am really close to it being done >>>>>>>> >>>>>>>> done at latest by sunday but hopefully more like tonight or tomorrow >>>>>>>> night. >>>>>>>> >>>>>>>> After that im going to go back to converting the engine to using >>>>>>>> shaders instead of fixed function pipeline i think. >>>>>>>> >>>>>>>> Eventually we'll also be able to put a lot of the animation work >>>>>>>> onto the GPU with a vertex shader too so that's pretty kewl, and should >>>>>>>> really speed things up for animation (: >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >