hey if you google "defendin da penguin" my resume is #4 result :P On Thu, Apr 30, 2009 at 6:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > lol wow grats (: > > > On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote: > >> Hey alan I googled "sword of virtue" and my post to freelists with the >> story came up :) >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Alan Wolfe >> *Date*: Thu, 30 Apr 2009 18:03:52 -0700 >> >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: quick note on design stuff >> >> freelists.org also keeps the full database of messages, the link to the >> archive is on the games website (http://project1.demofox.org) and i think >> it's searchable too. >> >> On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> Yeah it helps a lot, but if I really like something and want to look >>> at it later I drag it out to a txt file (wiki will be great for this!) >>> >>> On Thu, Apr 30, 2009 at 5:19 PM, <figarus@xxxxxxxxx> wrote: >>> > Well everything I send is saved in gmail, that is more of what I depend >>> on than anything >>> > Sent via BlackBerry from T-Mobile >>> > >>> > -----Original Message----- >>> > From: Chris Riccobono <crysalim@xxxxxxxxx> >>> > >>> > Date: Thu, 30 Apr 2009 17:16:30 >>> > To: <project1dev@xxxxxxxxxxxxx> >>> > Subject: [project1dev] Re: quick note on design stuff >>> > >>> > >>> > The only thing I would recommend is that you keep all of your design >>> > ideas in documents backed up on your comp - just in case you want to >>> > review things later. It is tough to backtrack through the mail list. >>> > Don't worry about posting too many ideas, like Alan said, it is better >>> > to have too many than too little. >>> > >>> > Once the wiki is up, you could probably do something along the lines >>> > of posting a WIP page, what things you're currently working on, what's >>> > in store for the future, etc. You could also organize the design docs >>> > better with a main page linked to smaller articles based on ideas and >>> > area. >>> > >>> > I personally archive every idea I make in notes on my own comp so I >>> > can look at them later and decide if I still like them. It's a good >>> > way to test - if I still like the idea later, I know it's a keeper to >>> > me and I'll flesh it out more when the time comes. I used to do this >>> > with areas, trying to brainstorm paths and layouts first so that when >>> > it came to building time, I could just focus on that without worrying >>> > about other stuff. >>> > >>> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx> >>> wrote: >>> >> i sort of spam the list with all the random thoughts i have for the >>> future >>> >> design of systems for three reasons >>> >> >>> >> 1) i can get your guy's views and perspectives on it, like if >>> something >>> >> seems dumb or awesome we can know to accentuate it or whatnot, or if >>> you >>> >> guys have ideas i didnt think of we can add that in to the mix >>> >> >>> >> 2) its hard to keep it all in my head so if i write it down here, we >>> can go >>> >> through the notes when we get to the nitty gritty of the systems so we >>> can >>> >> reference this stuff >>> >> >>> >> 3) i figure out of all the ideas we have for this game, a lot will be >>> cut in >>> >> the name of fun and continuity, but its a good idea to have them down >>> >> because you never know what will inspire things for this game and >>> future >>> >> games :) >>> >> >>> >> basically what i am saying is, nothing is set in stone and all of it >>> is open >>> >> forum and if ideas seem dumb or whatever we can definitely look into >>> either >>> >> fixing them or eliminating them... i know this pretty much goes >>> unstated but >>> >> i feel like i put a ton of content out there and some of it is just >>> what >>> >> happened to pop in my head and hasnt really gone through a ton of >>> >> development >>> >> >>> > >>> > >>> >>> >> >