lol wow grats (: On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote: > Hey alan I googled "sword of virtue" and my post to freelists with the > story came up :) > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Thu, 30 Apr 2009 18:03:52 -0700 > > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: quick note on design stuff > > freelists.org also keeps the full database of messages, the link to the > archive is on the games website (http://project1.demofox.org) and i think > it's searchable too. > > On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> Yeah it helps a lot, but if I really like something and want to look >> at it later I drag it out to a txt file (wiki will be great for this!) >> >> On Thu, Apr 30, 2009 at 5:19 PM, <figarus@xxxxxxxxx> wrote: >> > Well everything I send is saved in gmail, that is more of what I depend >> on than anything >> > Sent via BlackBerry from T-Mobile >> > >> > -----Original Message----- >> > From: Chris Riccobono <crysalim@xxxxxxxxx> >> > >> > Date: Thu, 30 Apr 2009 17:16:30 >> > To: <project1dev@xxxxxxxxxxxxx> >> > Subject: [project1dev] Re: quick note on design stuff >> > >> > >> > The only thing I would recommend is that you keep all of your design >> > ideas in documents backed up on your comp - just in case you want to >> > review things later. It is tough to backtrack through the mail list. >> > Don't worry about posting too many ideas, like Alan said, it is better >> > to have too many than too little. >> > >> > Once the wiki is up, you could probably do something along the lines >> > of posting a WIP page, what things you're currently working on, what's >> > in store for the future, etc. You could also organize the design docs >> > better with a main page linked to smaller articles based on ideas and >> > area. >> > >> > I personally archive every idea I make in notes on my own comp so I >> > can look at them later and decide if I still like them. It's a good >> > way to test - if I still like the idea later, I know it's a keeper to >> > me and I'll flesh it out more when the time comes. I used to do this >> > with areas, trying to brainstorm paths and layouts first so that when >> > it came to building time, I could just focus on that without worrying >> > about other stuff. >> > >> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> i sort of spam the list with all the random thoughts i have for the >> future >> >> design of systems for three reasons >> >> >> >> 1) i can get your guy's views and perspectives on it, like if something >> >> seems dumb or awesome we can know to accentuate it or whatnot, or if >> you >> >> guys have ideas i didnt think of we can add that in to the mix >> >> >> >> 2) its hard to keep it all in my head so if i write it down here, we >> can go >> >> through the notes when we get to the nitty gritty of the systems so we >> can >> >> reference this stuff >> >> >> >> 3) i figure out of all the ideas we have for this game, a lot will be >> cut in >> >> the name of fun and continuity, but its a good idea to have them down >> >> because you never know what will inspire things for this game and >> future >> >> games :) >> >> >> >> basically what i am saying is, nothing is set in stone and all of it is >> open >> >> forum and if ideas seem dumb or whatever we can definitely look into >> either >> >> fixing them or eliminating them... i know this pretty much goes >> unstated but >> >> i feel like i put a ton of content out there and some of it is just >> what >> >> happened to pop in my head and hasnt really gone through a ton of >> >> development >> >> >> > >> > >> >> >