[project1dev] Re: quick note on design stuff

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 18:31:30 -0700

lol wow grats (:

On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote:

> Hey alan I googled "sword of virtue" and my post to freelists with the
> story came up :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Thu, 30 Apr 2009 18:03:52 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: quick note on design stuff
>
>  freelists.org also keeps the full database of messages, the link to the
> archive is on the games website (http://project1.demofox.org) and i think
> it's searchable too.
>
> On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Yeah it helps a lot, but if I really like something and want to look
>> at it later I drag it out to a txt file (wiki will be great for this!)
>>
>> On Thu, Apr 30, 2009 at 5:19 PM,  <figarus@xxxxxxxxx> wrote:
>> > Well everything I send is saved in gmail, that is more of what I depend
>> on than anything
>> > Sent via BlackBerry from T-Mobile
>> >
>> > -----Original Message-----
>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>> >
>> > Date: Thu, 30 Apr 2009 17:16:30
>> > To: <project1dev@xxxxxxxxxxxxx>
>> > Subject: [project1dev] Re: quick note on design stuff
>> >
>> >
>> > The only thing I would recommend is that you keep all of your design
>> > ideas in documents backed up on your comp - just in case you want to
>> > review things later.  It is tough to backtrack through the mail list.
>> > Don't worry about posting too many ideas, like Alan said, it is better
>> > to have too many than too little.
>> >
>> > Once the wiki is up, you could probably do something along the lines
>> > of posting a WIP page, what things you're currently working on, what's
>> > in store for the future, etc.  You could also organize the design docs
>> > better with a main page linked to smaller articles based on ideas and
>> > area.
>> >
>> > I personally archive every idea I make in notes on my own comp so I
>> > can look at them later and decide if I still like them.  It's a good
>> > way to test - if I still like the idea later, I know it's a keeper to
>> > me and I'll flesh it out more when the time comes.  I used to do this
>> > with areas, trying to brainstorm paths and layouts first so that when
>> > it came to building time, I could just focus on that without worrying
>> > about other stuff.
>> >
>> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> >> i sort of spam the list with all the random thoughts i have for the
>> future
>> >> design of systems for three reasons
>> >>
>> >> 1) i can get your guy's views and perspectives on it, like if something
>> >> seems dumb or awesome we can know to accentuate it or whatnot, or if
>> you
>> >> guys have ideas i didnt think of we can add that in to the mix
>> >>
>> >> 2) its hard to keep it all in my head so if i write it down here, we
>> can go
>> >> through the notes when we get to the nitty gritty of the systems so we
>> can
>> >> reference this stuff
>> >>
>> >> 3) i figure out of all the ideas we have for this game, a lot will be
>> cut in
>> >> the name of fun and continuity, but its a good idea to have them down
>> >> because you never know what will inspire things for this game and
>> future
>> >> games :)
>> >>
>> >> basically what i am saying is, nothing is set in stone and all of it is
>> open
>> >> forum and if ideas seem dumb or whatever we can definitely look into
>> either
>> >> fixing them or eliminating them... i know this pretty much goes
>> unstated but
>> >> i feel like i put a ton of content out there and some of it is just
>> what
>> >> happened to pop in my head and hasnt really gone through a ton of
>> >> development
>> >>
>> >
>> >
>>
>>
>

Other related posts: