[project1dev] Re: quick note on design stuff

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 17:58:55 -0700

Yeah it helps a lot, but if I really like something and want to look
at it later I drag it out to a txt file (wiki will be great for this!)

On Thu, Apr 30, 2009 at 5:19 PM,  <figarus@xxxxxxxxx> wrote:
> Well everything I send is saved in gmail, that is more of what I depend on 
> than anything
> Sent via BlackBerry from T-Mobile
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Date: Thu, 30 Apr 2009 17:16:30
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: quick note on design stuff
> The only thing I would recommend is that you keep all of your design
> ideas in documents backed up on your comp - just in case you want to
> review things later.  It is tough to backtrack through the mail list.
> Don't worry about posting too many ideas, like Alan said, it is better
> to have too many than too little.
> Once the wiki is up, you could probably do something along the lines
> of posting a WIP page, what things you're currently working on, what's
> in store for the future, etc.  You could also organize the design docs
> better with a main page linked to smaller articles based on ideas and
> area.
> I personally archive every idea I make in notes on my own comp so I
> can look at them later and decide if I still like them.  It's a good
> way to test - if I still like the idea later, I know it's a keeper to
> me and I'll flesh it out more when the time comes.  I used to do this
> with areas, trying to brainstorm paths and layouts first so that when
> it came to building time, I could just focus on that without worrying
> about other stuff.
> On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> i sort of spam the list with all the random thoughts i have for the future
>> design of systems for three reasons
>> 1) i can get your guy's views and perspectives on it, like if something
>> seems dumb or awesome we can know to accentuate it or whatnot, or if you
>> guys have ideas i didnt think of we can add that in to the mix
>> 2) its hard to keep it all in my head so if i write it down here, we can go
>> through the notes when we get to the nitty gritty of the systems so we can
>> reference this stuff
>> 3) i figure out of all the ideas we have for this game, a lot will be cut in
>> the name of fun and continuity, but its a good idea to have them down
>> because you never know what will inspire things for this game and future
>> games :)
>> basically what i am saying is, nothing is set in stone and all of it is open
>> forum and if ideas seem dumb or whatever we can definitely look into either
>> fixing them or eliminating them... i know this pretty much goes unstated but
>> i feel like i put a ton of content out there and some of it is just what
>> happened to pop in my head and hasnt really gone through a ton of
>> development

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