[project1dev] Re: quick note on design stuff

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 May 2009 00:19:02 +0000

Well everything I send is saved in gmail, that is more of what I depend on than 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Chris Riccobono <crysalim@xxxxxxxxx>

Date: Thu, 30 Apr 2009 17:16:30 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: quick note on design stuff

The only thing I would recommend is that you keep all of your design
ideas in documents backed up on your comp - just in case you want to
review things later.  It is tough to backtrack through the mail list.
Don't worry about posting too many ideas, like Alan said, it is better
to have too many than too little.

Once the wiki is up, you could probably do something along the lines
of posting a WIP page, what things you're currently working on, what's
in store for the future, etc.  You could also organize the design docs
better with a main page linked to smaller articles based on ideas and

I personally archive every idea I make in notes on my own comp so I
can look at them later and decide if I still like them.  It's a good
way to test - if I still like the idea later, I know it's a keeper to
me and I'll flesh it out more when the time comes.  I used to do this
with areas, trying to brainstorm paths and layouts first so that when
it came to building time, I could just focus on that without worrying
about other stuff.

On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx> wrote:
> i sort of spam the list with all the random thoughts i have for the future
> design of systems for three reasons
> 1) i can get your guy's views and perspectives on it, like if something
> seems dumb or awesome we can know to accentuate it or whatnot, or if you
> guys have ideas i didnt think of we can add that in to the mix
> 2) its hard to keep it all in my head so if i write it down here, we can go
> through the notes when we get to the nitty gritty of the systems so we can
> reference this stuff
> 3) i figure out of all the ideas we have for this game, a lot will be cut in
> the name of fun and continuity, but its a good idea to have them down
> because you never know what will inspire things for this game and future
> games :)
> basically what i am saying is, nothing is set in stone and all of it is open
> forum and if ideas seem dumb or whatever we can definitely look into either
> fixing them or eliminating them... i know this pretty much goes unstated but
> i feel like i put a ton of content out there and some of it is just what
> happened to pop in my head and hasnt really gone through a ton of
> development

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