[project1dev] Re: quick note on design stuff

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 21:16:22 -0700

interesting. i had no idea these conversations are easily accessible to
everyone. im not really surprised because I kinda of assume that everything
put on the internet is accessible to anyone.

On Thu, Apr 30, 2009 at 8:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> thats true it is odd hehe
>
>
> On Thu, Apr 30, 2009 at 8:07 PM, <figarus@xxxxxxxxx> wrote:
>
>> Yeah... But I just meant its weird ppl could find our conversations on
>> google, like lol... Itsd be like if aim conversations were autologged and
>> posted
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Thu, 30 Apr 2009 19:42:19 -0700
>>
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: quick note on design stuff
>>
>>  well hopefully the magic will come in the execution right Eric? (:
>>
>> On Thu, Apr 30, 2009 at 7:41 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Ack, our trade secrets!  Hide them! :P
>>>
>>> On Thu, Apr 30, 2009 at 6:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> > oh my god they are watching us!
>>> >
>>> > haha actually i knew that... i figured "security through obscurity"
>>> > regarding all of our info :P
>>> >
>>> > shrug lol
>>> > On Thu, Apr 30, 2009 at 6:32 PM, <figarus@xxxxxxxxx> wrote:
>>> >>
>>> >> I just meant... Everything we post is viewable to anyone looking...the
>>> >> stuff we are writing right now included
>>> >>
>>> >> Sent via BlackBerry from T-Mobile
>>> >>
>>> >>________________________________
>>> >> From: Alan Wolfe
>>> >> Date: Thu, 30 Apr 2009 18:31:30 -0700
>>> >> To: <project1dev@xxxxxxxxxxxxx>
>>> >> Subject: [project1dev] Re: quick note on design stuff
>>> >>
>>> >> lol wow grats (:
>>> >>
>>> >> On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote:
>>> >>>
>>> >>> Hey alan I googled "sword of virtue" and my post to freelists with
>>> the
>>> >>> story came up :)
>>> >>>
>>> >>> Sent via BlackBerry from T-Mobile
>>> >>>
>>> >>>________________________________
>>> >>> From: Alan Wolfe
>>> >>> Date: Thu, 30 Apr 2009 18:03:52 -0700
>>> >>> To: <project1dev@xxxxxxxxxxxxx>
>>> >>> Subject: [project1dev] Re: quick note on design stuff
>>> >>>
>>> >>> freelists.org also keeps the full database of messages, the link to
>>> the
>>> >>> archive is on the games website (http://project1.demofox.org) and i
>>> think
>>> >>> it's searchable too.
>>> >>>
>>> >>> On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx
>>> >
>>> >>> wrote:
>>> >>>>
>>> >>>> Yeah it helps a lot, but if I really like something and want to look
>>> >>>> at it later I drag it out to a txt file (wiki will be great for
>>> this!)
>>> >>>>
>>> >>>> On Thu, Apr 30, 2009 at 5:19 PM,  <figarus@xxxxxxxxx> wrote:
>>> >>>> > Well everything I send is saved in gmail, that is more of what I
>>> >>>> > depend on than anything
>>> >>>> > Sent via BlackBerry from T-Mobile
>>> >>>> >
>>> >>>> > -----Original Message-----
>>> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>>> >>>> >
>>> >>>> > Date: Thu, 30 Apr 2009 17:16:30
>>> >>>> > To: <project1dev@xxxxxxxxxxxxx>
>>> >>>> > Subject: [project1dev] Re: quick note on design stuff
>>> >>>> >
>>> >>>> >
>>> >>>> > The only thing I would recommend is that you keep all of your
>>> design
>>> >>>> > ideas in documents backed up on your comp - just in case you want
>>> to
>>> >>>> > review things later.  It is tough to backtrack through the mail
>>> list.
>>> >>>> > Don't worry about posting too many ideas, like Alan said, it is
>>> better
>>> >>>> > to have too many than too little.
>>> >>>> >
>>> >>>> > Once the wiki is up, you could probably do something along the
>>> lines
>>> >>>> > of posting a WIP page, what things you're currently working on,
>>> what's
>>> >>>> > in store for the future, etc.  You could also organize the design
>>> docs
>>> >>>> > better with a main page linked to smaller articles based on ideas
>>> and
>>> >>>> > area.
>>> >>>> >
>>> >>>> > I personally archive every idea I make in notes on my own comp so
>>> I
>>> >>>> > can look at them later and decide if I still like them.  It's a
>>> good
>>> >>>> > way to test - if I still like the idea later, I know it's a keeper
>>> to
>>> >>>> > me and I'll flesh it out more when the time comes.  I used to do
>>> this
>>> >>>> > with areas, trying to brainstorm paths and layouts first so that
>>> when
>>> >>>> > it came to building time, I could just focus on that without
>>> worrying
>>> >>>> > about other stuff.
>>> >>>> >
>>> >>>> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx>
>>> >>>> > wrote:
>>> >>>> >> i sort of spam the list with all the random thoughts i have for
>>> the
>>> >>>> >> future
>>> >>>> >> design of systems for three reasons
>>> >>>> >>
>>> >>>> >> 1) i can get your guy's views and perspectives on it, like if
>>> >>>> >> something
>>> >>>> >> seems dumb or awesome we can know to accentuate it or whatnot, or
>>> if
>>> >>>> >> you
>>> >>>> >> guys have ideas i didnt think of we can add that in to the mix
>>> >>>> >>
>>> >>>> >> 2) its hard to keep it all in my head so if i write it down here,
>>> we
>>> >>>> >> can go
>>> >>>> >> through the notes when we get to the nitty gritty of the systems
>>> so
>>> >>>> >> we can
>>> >>>> >> reference this stuff
>>> >>>> >>
>>> >>>> >> 3) i figure out of all the ideas we have for this game, a lot
>>> will be
>>> >>>> >> cut in
>>> >>>> >> the name of fun and continuity, but its a good idea to have them
>>> down
>>> >>>> >> because you never know what will inspire things for this game and
>>> >>>> >> future
>>> >>>> >> games :)
>>> >>>> >>
>>> >>>> >> basically what i am saying is, nothing is set in stone and all of
>>> it
>>> >>>> >> is open
>>> >>>> >> forum and if ideas seem dumb or whatever we can definitely look
>>> into
>>> >>>> >> either
>>> >>>> >> fixing them or eliminating them... i know this pretty much goes
>>> >>>> >> unstated but
>>> >>>> >> i feel like i put a ton of content out there and some of it is
>>> just
>>> >>>> >> what
>>> >>>> >> happened to pop in my head and hasnt really gone through a ton of
>>> >>>> >> development
>>> >>>> >>
>>> >>>> >
>>> >>>> >
>>> >>>>
>>> >>>
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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