[project1dev] Re: quick note on design stuff

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 20:09:44 -0700

thats true it is odd hehe

On Thu, Apr 30, 2009 at 8:07 PM, <figarus@xxxxxxxxx> wrote:

> Yeah... But I just meant its weird ppl could find our conversations on
> google, like lol... Itsd be like if aim conversations were autologged and
> posted
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Thu, 30 Apr 2009 19:42:19 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: quick note on design stuff
>
>  well hopefully the magic will come in the execution right Eric? (:
>
> On Thu, Apr 30, 2009 at 7:41 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Ack, our trade secrets!  Hide them! :P
>>
>> On Thu, Apr 30, 2009 at 6:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > oh my god they are watching us!
>> >
>> > haha actually i knew that... i figured "security through obscurity"
>> > regarding all of our info :P
>> >
>> > shrug lol
>> > On Thu, Apr 30, 2009 at 6:32 PM, <figarus@xxxxxxxxx> wrote:
>> >>
>> >> I just meant... Everything we post is viewable to anyone looking...the
>> >> stuff we are writing right now included
>> >>
>> >> Sent via BlackBerry from T-Mobile
>> >>
>> >>________________________________
>> >> From: Alan Wolfe
>> >> Date: Thu, 30 Apr 2009 18:31:30 -0700
>> >> To: <project1dev@xxxxxxxxxxxxx>
>> >> Subject: [project1dev] Re: quick note on design stuff
>> >>
>> >> lol wow grats (:
>> >>
>> >> On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote:
>> >>>
>> >>> Hey alan I googled "sword of virtue" and my post to freelists with the
>> >>> story came up :)
>> >>>
>> >>> Sent via BlackBerry from T-Mobile
>> >>>
>> >>>________________________________
>> >>> From: Alan Wolfe
>> >>> Date: Thu, 30 Apr 2009 18:03:52 -0700
>> >>> To: <project1dev@xxxxxxxxxxxxx>
>> >>> Subject: [project1dev] Re: quick note on design stuff
>> >>>
>> >>> freelists.org also keeps the full database of messages, the link to
>> the
>> >>> archive is on the games website (http://project1.demofox.org) and i
>> think
>> >>> it's searchable too.
>> >>>
>> >>> On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> >>> wrote:
>> >>>>
>> >>>> Yeah it helps a lot, but if I really like something and want to look
>> >>>> at it later I drag it out to a txt file (wiki will be great for
>> this!)
>> >>>>
>> >>>> On Thu, Apr 30, 2009 at 5:19 PM,  <figarus@xxxxxxxxx> wrote:
>> >>>> > Well everything I send is saved in gmail, that is more of what I
>> >>>> > depend on than anything
>> >>>> > Sent via BlackBerry from T-Mobile
>> >>>> >
>> >>>> > -----Original Message-----
>> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>> >>>> >
>> >>>> > Date: Thu, 30 Apr 2009 17:16:30
>> >>>> > To: <project1dev@xxxxxxxxxxxxx>
>> >>>> > Subject: [project1dev] Re: quick note on design stuff
>> >>>> >
>> >>>> >
>> >>>> > The only thing I would recommend is that you keep all of your
>> design
>> >>>> > ideas in documents backed up on your comp - just in case you want
>> to
>> >>>> > review things later.  It is tough to backtrack through the mail
>> list.
>> >>>> > Don't worry about posting too many ideas, like Alan said, it is
>> better
>> >>>> > to have too many than too little.
>> >>>> >
>> >>>> > Once the wiki is up, you could probably do something along the
>> lines
>> >>>> > of posting a WIP page, what things you're currently working on,
>> what's
>> >>>> > in store for the future, etc.  You could also organize the design
>> docs
>> >>>> > better with a main page linked to smaller articles based on ideas
>> and
>> >>>> > area.
>> >>>> >
>> >>>> > I personally archive every idea I make in notes on my own comp so I
>> >>>> > can look at them later and decide if I still like them.  It's a
>> good
>> >>>> > way to test - if I still like the idea later, I know it's a keeper
>> to
>> >>>> > me and I'll flesh it out more when the time comes.  I used to do
>> this
>> >>>> > with areas, trying to brainstorm paths and layouts first so that
>> when
>> >>>> > it came to building time, I could just focus on that without
>> worrying
>> >>>> > about other stuff.
>> >>>> >
>> >>>> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx>
>> >>>> > wrote:
>> >>>> >> i sort of spam the list with all the random thoughts i have for
>> the
>> >>>> >> future
>> >>>> >> design of systems for three reasons
>> >>>> >>
>> >>>> >> 1) i can get your guy's views and perspectives on it, like if
>> >>>> >> something
>> >>>> >> seems dumb or awesome we can know to accentuate it or whatnot, or
>> if
>> >>>> >> you
>> >>>> >> guys have ideas i didnt think of we can add that in to the mix
>> >>>> >>
>> >>>> >> 2) its hard to keep it all in my head so if i write it down here,
>> we
>> >>>> >> can go
>> >>>> >> through the notes when we get to the nitty gritty of the systems
>> so
>> >>>> >> we can
>> >>>> >> reference this stuff
>> >>>> >>
>> >>>> >> 3) i figure out of all the ideas we have for this game, a lot will
>> be
>> >>>> >> cut in
>> >>>> >> the name of fun and continuity, but its a good idea to have them
>> down
>> >>>> >> because you never know what will inspire things for this game and
>> >>>> >> future
>> >>>> >> games :)
>> >>>> >>
>> >>>> >> basically what i am saying is, nothing is set in stone and all of
>> it
>> >>>> >> is open
>> >>>> >> forum and if ideas seem dumb or whatever we can definitely look
>> into
>> >>>> >> either
>> >>>> >> fixing them or eliminating them... i know this pretty much goes
>> >>>> >> unstated but
>> >>>> >> i feel like i put a ton of content out there and some of it is
>> just
>> >>>> >> what
>> >>>> >> happened to pop in my head and hasnt really gone through a ton of
>> >>>> >> development
>> >>>> >>
>> >>>> >
>> >>>> >
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>>
>

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