[project1dev] Re: quick note on design stuff

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 19:42:19 -0700

well hopefully the magic will come in the execution right Eric? (:

On Thu, Apr 30, 2009 at 7:41 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Ack, our trade secrets!  Hide them! :P
>
> On Thu, Apr 30, 2009 at 6:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > oh my god they are watching us!
> >
> > haha actually i knew that... i figured "security through obscurity"
> > regarding all of our info :P
> >
> > shrug lol
> > On Thu, Apr 30, 2009 at 6:32 PM, <figarus@xxxxxxxxx> wrote:
> >>
> >> I just meant... Everything we post is viewable to anyone looking...the
> >> stuff we are writing right now included
> >>
> >> Sent via BlackBerry from T-Mobile
> >>
> >> ________________________________
> >> From: Alan Wolfe
> >> Date: Thu, 30 Apr 2009 18:31:30 -0700
> >> To: <project1dev@xxxxxxxxxxxxx>
> >> Subject: [project1dev] Re: quick note on design stuff
> >>
> >> lol wow grats (:
> >>
> >> On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote:
> >>>
> >>> Hey alan I googled "sword of virtue" and my post to freelists with the
> >>> story came up :)
> >>>
> >>> Sent via BlackBerry from T-Mobile
> >>>
> >>> ________________________________
> >>> From: Alan Wolfe
> >>> Date: Thu, 30 Apr 2009 18:03:52 -0700
> >>> To: <project1dev@xxxxxxxxxxxxx>
> >>> Subject: [project1dev] Re: quick note on design stuff
> >>>
> >>> freelists.org also keeps the full database of messages, the link to
> the
> >>> archive is on the games website (http://project1.demofox.org) and i
> think
> >>> it's searchable too.
> >>>
> >>> On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >>> wrote:
> >>>>
> >>>> Yeah it helps a lot, but if I really like something and want to look
> >>>> at it later I drag it out to a txt file (wiki will be great for this!)
> >>>>
> >>>> On Thu, Apr 30, 2009 at 5:19 PM,  <figarus@xxxxxxxxx> wrote:
> >>>> > Well everything I send is saved in gmail, that is more of what I
> >>>> > depend on than anything
> >>>> > Sent via BlackBerry from T-Mobile
> >>>> >
> >>>> > -----Original Message-----
> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
> >>>> >
> >>>> > Date: Thu, 30 Apr 2009 17:16:30
> >>>> > To: <project1dev@xxxxxxxxxxxxx>
> >>>> > Subject: [project1dev] Re: quick note on design stuff
> >>>> >
> >>>> >
> >>>> > The only thing I would recommend is that you keep all of your design
> >>>> > ideas in documents backed up on your comp - just in case you want to
> >>>> > review things later.  It is tough to backtrack through the mail
> list.
> >>>> > Don't worry about posting too many ideas, like Alan said, it is
> better
> >>>> > to have too many than too little.
> >>>> >
> >>>> > Once the wiki is up, you could probably do something along the lines
> >>>> > of posting a WIP page, what things you're currently working on,
> what's
> >>>> > in store for the future, etc.  You could also organize the design
> docs
> >>>> > better with a main page linked to smaller articles based on ideas
> and
> >>>> > area.
> >>>> >
> >>>> > I personally archive every idea I make in notes on my own comp so I
> >>>> > can look at them later and decide if I still like them.  It's a good
> >>>> > way to test - if I still like the idea later, I know it's a keeper
> to
> >>>> > me and I'll flesh it out more when the time comes.  I used to do
> this
> >>>> > with areas, trying to brainstorm paths and layouts first so that
> when
> >>>> > it came to building time, I could just focus on that without
> worrying
> >>>> > about other stuff.
> >>>> >
> >>>> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx>
> >>>> > wrote:
> >>>> >> i sort of spam the list with all the random thoughts i have for the
> >>>> >> future
> >>>> >> design of systems for three reasons
> >>>> >>
> >>>> >> 1) i can get your guy's views and perspectives on it, like if
> >>>> >> something
> >>>> >> seems dumb or awesome we can know to accentuate it or whatnot, or
> if
> >>>> >> you
> >>>> >> guys have ideas i didnt think of we can add that in to the mix
> >>>> >>
> >>>> >> 2) its hard to keep it all in my head so if i write it down here,
> we
> >>>> >> can go
> >>>> >> through the notes when we get to the nitty gritty of the systems so
> >>>> >> we can
> >>>> >> reference this stuff
> >>>> >>
> >>>> >> 3) i figure out of all the ideas we have for this game, a lot will
> be
> >>>> >> cut in
> >>>> >> the name of fun and continuity, but its a good idea to have them
> down
> >>>> >> because you never know what will inspire things for this game and
> >>>> >> future
> >>>> >> games :)
> >>>> >>
> >>>> >> basically what i am saying is, nothing is set in stone and all of
> it
> >>>> >> is open
> >>>> >> forum and if ideas seem dumb or whatever we can definitely look
> into
> >>>> >> either
> >>>> >> fixing them or eliminating them... i know this pretty much goes
> >>>> >> unstated but
> >>>> >> i feel like i put a ton of content out there and some of it is just
> >>>> >> what
> >>>> >> happened to pop in my head and hasnt really gone through a ton of
> >>>> >> development
> >>>> >>
> >>>> >
> >>>> >
> >>>>
> >>>
> >>
> >
> >
>
>

Other related posts: