[project1dev] Re: quick note on design stuff

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Apr 2009 19:41:11 -0700

Ack, our trade secrets!  Hide them! :P

On Thu, Apr 30, 2009 at 6:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> oh my god they are watching us!
>
> haha actually i knew that... i figured "security through obscurity"
> regarding all of our info :P
>
> shrug lol
> On Thu, Apr 30, 2009 at 6:32 PM, <figarus@xxxxxxxxx> wrote:
>>
>> I just meant... Everything we post is viewable to anyone looking...the
>> stuff we are writing right now included
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ________________________________
>> From: Alan Wolfe
>> Date: Thu, 30 Apr 2009 18:31:30 -0700
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Re: quick note on design stuff
>>
>> lol wow grats (:
>>
>> On Thu, Apr 30, 2009 at 6:30 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>> Hey alan I googled "sword of virtue" and my post to freelists with the
>>> story came up :)
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ________________________________
>>> From: Alan Wolfe
>>> Date: Thu, 30 Apr 2009 18:03:52 -0700
>>> To: <project1dev@xxxxxxxxxxxxx>
>>> Subject: [project1dev] Re: quick note on design stuff
>>>
>>> freelists.org also keeps the full database of messages, the link to the
>>> archive is on the games website (http://project1.demofox.org) and i think
>>> it's searchable too.
>>>
>>> On Thu, Apr 30, 2009 at 5:58 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>>>
>>>> Yeah it helps a lot, but if I really like something and want to look
>>>> at it later I drag it out to a txt file (wiki will be great for this!)
>>>>
>>>> On Thu, Apr 30, 2009 at 5:19 PM,  <figarus@xxxxxxxxx> wrote:
>>>> > Well everything I send is saved in gmail, that is more of what I
>>>> > depend on than anything
>>>> > Sent via BlackBerry from T-Mobile
>>>> >
>>>> > -----Original Message-----
>>>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>> >
>>>> > Date: Thu, 30 Apr 2009 17:16:30
>>>> > To: <project1dev@xxxxxxxxxxxxx>
>>>> > Subject: [project1dev] Re: quick note on design stuff
>>>> >
>>>> >
>>>> > The only thing I would recommend is that you keep all of your design
>>>> > ideas in documents backed up on your comp - just in case you want to
>>>> > review things later.  It is tough to backtrack through the mail list.
>>>> > Don't worry about posting too many ideas, like Alan said, it is better
>>>> > to have too many than too little.
>>>> >
>>>> > Once the wiki is up, you could probably do something along the lines
>>>> > of posting a WIP page, what things you're currently working on, what's
>>>> > in store for the future, etc.  You could also organize the design docs
>>>> > better with a main page linked to smaller articles based on ideas and
>>>> > area.
>>>> >
>>>> > I personally archive every idea I make in notes on my own comp so I
>>>> > can look at them later and decide if I still like them.  It's a good
>>>> > way to test - if I still like the idea later, I know it's a keeper to
>>>> > me and I'll flesh it out more when the time comes.  I used to do this
>>>> > with areas, trying to brainstorm paths and layouts first so that when
>>>> > it came to building time, I could just focus on that without worrying
>>>> > about other stuff.
>>>> >
>>>> > On Thu, Apr 30, 2009 at 6:44 AM, eric drewes <figarus@xxxxxxxxx>
>>>> > wrote:
>>>> >> i sort of spam the list with all the random thoughts i have for the
>>>> >> future
>>>> >> design of systems for three reasons
>>>> >>
>>>> >> 1) i can get your guy's views and perspectives on it, like if
>>>> >> something
>>>> >> seems dumb or awesome we can know to accentuate it or whatnot, or if
>>>> >> you
>>>> >> guys have ideas i didnt think of we can add that in to the mix
>>>> >>
>>>> >> 2) its hard to keep it all in my head so if i write it down here, we
>>>> >> can go
>>>> >> through the notes when we get to the nitty gritty of the systems so
>>>> >> we can
>>>> >> reference this stuff
>>>> >>
>>>> >> 3) i figure out of all the ideas we have for this game, a lot will be
>>>> >> cut in
>>>> >> the name of fun and continuity, but its a good idea to have them down
>>>> >> because you never know what will inspire things for this game and
>>>> >> future
>>>> >> games :)
>>>> >>
>>>> >> basically what i am saying is, nothing is set in stone and all of it
>>>> >> is open
>>>> >> forum and if ideas seem dumb or whatever we can definitely look into
>>>> >> either
>>>> >> fixing them or eliminating them... i know this pretty much goes
>>>> >> unstated but
>>>> >> i feel like i put a ton of content out there and some of it is just
>>>> >> what
>>>> >> happened to pop in my head and hasnt really gone through a ton of
>>>> >> development
>>>> >>
>>>> >
>>>> >
>>>>
>>>
>>
>
>

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