[project1dev] Re: procedural generation stuff

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 28 Mar 2010 00:00:18 -0700

yeah their LOD system seems to be pretty crappy :P

On Sat, Mar 27, 2010 at 5:19 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

> That looks really cool,
>
> I guess for me its hard to tell or not whether its the video quality or the
> actual shader but...
>
> If your able to actually able to see the shader render in real time going
> from low rez to high rez it totally blows the illusion for me. I have seen
> games pull it off where things are low rez far away but increase as they get
> closer, but its like there is a blending transition so it doesn't actually
> look like its rendering.
>
> If they can pull off the shader so it actually looks believable I thing it
> has great potential.
>
> Anyway, =) cool none the less.
>
> --- On *Fri, 3/26/10, Nick Klotz <roracsenshi@xxxxxxxxx>* wrote:
>
>
> From: Nick Klotz <roracsenshi@xxxxxxxxx>
> Subject: [project1dev] Re: procedural generation stuff
> To: project1dev@xxxxxxxxxxxxx
> Date: Friday, March 26, 2010, 12:35 PM
>
>
> Hey that looks pretty awesome, definitely something to look in to!
>
> On Thu, Mar 25, 2010 at 4:57 PM, Alan Wolfe 
> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
> > wrote:
>
>> looks kinda neat :P
>>
>> http://www.gugila.com/products_gwrts.php
>>
>
>
>

Other related posts: