[project1dev] Re: older game stuff

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 20:38:09 -0700

yeah there's some neat stuff in there (:

On Mon, Apr 20, 2009 at 9:42 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> i was kinda going through older game ideas we had talked about and found
> this shared google doc from our 2d rpg... also the stuff thats on the
> atma.demofox.org has some neat ideas we developed - obviously theres a lot
> of stuff that won't apply to the current game but there's some pretty
> interesting ideas and things.  i'll go through it and snag the good stuff
> but for now, heres the raw doc
>
>
> Game Ideas
> ---
> i think that you should be able to get a keep or castle or tower or
> something where you have a room that you store your ancient artifacts, like
> swords, armor, etc.  where people can see it and it looks awesome.  it could
> be an achievement thing for people to try to collect htem all
>
>
>
> Alan: That sounds neat.  Maybe each boss has some signature peice of
> something you take from them too that goes in there.* good idea alan :)
>
>
> Eric:
>
>
> okay, so I think I have a cool idea for the theme of the game.  basically
> its going to be like princessbride/steampunk-ish where we have a world that
> is basically limitless but has a self-parodying fairytale element to it.  I
> don't mean like american mcgee's alice (though i definitely want some
> twisted surrealism in it) but actual like, fairytale elements with some
> brightly colored places mixed in with sci-fi worlds, straight fantasy worlds
> and nightmare worlds.
>
>
> the story goes something like this: world is shrouded in darkness blah blah
> and the last good empire on the earth makes their attack into the heart of
> evil by sending their crew of knights in for one final stand.
>
> the knights (think round table type with steampunk stuff thrown in,
> basically complete bad asses) get obliterated pretty easily by the enemy.
>
> then you come in.
>
>
> My idea is that you have a character you create and you have a goal (save
> the world, kinda generic but whatever, i dunno, any ideas?).
>
>
> you start out about hearing about an ancient group of elite warriors (i
> don't have a name yet, "zegres" or "zegre knights" or "duna" or something, i
> dunno, any ideas?) that were able to use the power of something called a
> "zegre" to battle evil.  a zegre is basically a talisman that is worn on
> your hand that lets you focus your internal energy.  you can use it to cast
> something akin to magic, you can make like an energy sword with it, plus it
> can be upgraded with parts that give it new weapons/spells.  however, it has
> a finite energy for weapons/magic so you still have to use
> guns/nades/swords/etc  most of the time, especially early in the game - you
> can gain more power for it through leveling up.  the zegre can also be the
> source of the shield we were talking about.
>
>
> part 1: get the parts and assemble the zegre
>
> you have to go to three places for this:
>
>
> underground to a mushroom filled poison swampy level to find "*Auricari" 
> *which
> is the metal needed for a zegre.  for reference, i got the name auricu from
> auricupride which is the real semi-mythical metal that "orichalcum" is based
> on (orichalcum is a mythical metal that absorbs blood and has many magical
> properties - i heard about it first in an old indiana jones game but
> apparently new FF's use it too)
>
>
> A moon colony to get space glass - i have a funny idea for this.  theres a
> town on the planet that connects to the moon colony via STAIRWAY.  also in
> the town is a guy with a teleporter.  the stairway basically goes up up up
> up up like 100,000,000 steps and if you're bored and crazy you can go up
> that way and theres a countdown timer to tell you how many stairs are left.
> when you're like 1000 away theres like a frog or something thats like "hey,
> you can't get past me, sorry." and the player gets pissed or whatever and
> the frogs like "eh, jk" and shrugs and hops off the side.  maybe he gives
> you an item for offending you (i like rewarding people for insanity).  most
> players will use the teleporter.
>
>
> then you have to find the zegre-smith which is an old dude who will forge
> it for you and bond it to you.  i was thinking he could be hidden inside the
> town you start in.
>
>
> then basically you have to storm the castles and fight the four kings of
> the known world.
>
> the missile king (crazy scraggly dude with the stockade of missiles from
> before the world fell)
>
>
> the villain king (the most evil dude ever, but check this, you fight your
> way through his castle, get to the end, and find out his advisor betrayed
> him and took over, sending the villain king off into exile.  unfortunately
> you need something the real villain king has so you have to track him down
> and hes like the beloved mayor of some small town somewhere.)
>
> the fire king (dude loves fire, what can i say?)
>
> and then the king arthur-esque king that sent the knights that all died.
> after that happened he closed his castle and sends raiding parties to steal
> food and basically has turned evil.
>
>
> once you beat them you go on to the final castle/boss which is a floating
> sky castle i think.
>
>
> obviously there are a bunch of side-quests, small towns, small bosses, etc.
> that you encounter along the way.
>
>
> what do you think? :)
>
>
>
>
>

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