[project1dev] Re: [offtopic] Game theory

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 23 Feb 2010 15:14:56 -0800

I have not played mass effect or dragon age.

I liked, Chrono Trigger, because of the story as well as the tons of detail
that were put into it. There is so much hidden detail that the game is fun
more than one play through. I really liked how they incorporated multiple
endings, tons of things unnessary things to explore plus an in depth battle
system (for a square rpg anyway)

I agree with Alan on FF3 and FF2 (4j) for the same reasons.

My all time favorite RPG is Fallout. The original. Although I think Fallout2
improved upon the original in every way it also added a lot of things that I
think were not as good such as constantly breaking the immersion and tons of
bugs. I think Fallout 1 was the best RPG of all time because it didn't force
you to play a certain way and encouraged most forms of play. They had good,
bad, and neutral solutions to almost every problem. The ending was tailored
to the way you played. There were tons of secrets. It was extremely in
depth. Yet someone who didn't care about any of that stuff could still get
behind the game and had enough direction to finish it with ease.

Ultimately I think RPGS need to be easy to play, difficult to master. The
story should be engaging and easy to follow. It should allow the player to
play the way they want to play it and encourage diverse methods of play.
Player's should always know what their next story line objective is or they
should have a hint at how to discover it. I dislike it when games give you
no direction at all and expect you to backtrack to previously hidden areas.
I like this concept but I think it should yield a secret reward not be
required. The game should be littered with secrets like previously
mentioned.

On Tue, Feb 23, 2010 at 1:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh i also liked final fantasy 3, thought that game had great characters and
> TONS of places to explore and lots of hidden stuff which was really neat.
>
> Good storyline that kept you involved too.
>
> I liked chrono trigger too, for alot of the same reasons but i think it was
> a more light / cartoony game than ff3.
>
> breath of fire was pretty good but it was too complicated for me or
> something, i couldnt figure it out and so stopped half way through.
>
> elder scrolls oblivion was kinda fun for a while but it was almost too open
> ended, like everything was so procedural there was no "heart" to any of it
> or something.  Especially since enemies were always your level, it seemed
> like leveling up didn't really matter, nor did any of the skills. It did
> have it's fun parts though.
>
> I havent played mass effect or dragon age hehe, i bet im missing out :P
>
> </spamtastic>
>
>
> On Tue, Feb 23, 2010 at 1:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i think an emersive story that keeps your interest is what i look for most
>> in an RPG
>>
>> my fav game of recent times i think is fable2, although there was a lot of
>> open endedness to it too besides a general storyline you followed.
>>
>> i really liked the atmosphere of that game and i think when people really
>> have a good vision and really enjoy the game they are making that it shines
>> through.  especially in small details that you don't really *need* to do,
>> but that you want to to make it better.  hard to explain what i mean but i
>> think when developers are really into the game they are making that you can
>> tell and it makes it a lot better (:
>>
>> there was that movie not too long ago about the guy who aged in reverse.
>> In that movie this lady told him regarding music: "it doesnt matter what you
>> play, but how you feel about it that makes it sound good or not".
>>
>> I think the same is true of any creative endeavor, and that the best games
>> are those that you can tell the developers really believed in (:
>>
>>
>> On Tue, Feb 23, 2010 at 12:54 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>
>>> Any of you play Mass Effect or Dragon Age?  I have not finished Mass
>>> Effect but am enjoying.  Have finished DA a few times and I can not stop
>>> dissecting it in my mind.  Always asking myself what makes this game work so
>>> well as an RPG.  You guys always seem to be talking about other games and
>>> there seems interest in discussing game theory.
>>>
>>> what makes a good RPG work for you guys?
>>>
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>>
>>
>

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