ah bummer. Sorry to make things complicated for ya On Thu, May 14, 2009 at 9:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > So i have it working on my comp > > On the cavemap, calling Model_Move (the function that moves models around > with collision detection) used to take .24 milliseconds on average. > > Now, with the quad tree it takes .09 milliseconds on average so is about > 1/3 as costly to move objects around in the world with collision detection > (yay). > > Also with this optomization on, locally here on my machine i'm now getting > 100-120 FPS where i used to get about a solid 65 (these numbers are with > vsync off, which is the "real fps", vsync caps your FPS to your monitor > refresh rate) > > So i will check it in real soon and hopefully it'll speed things up! > > The only problem is for some reason, the new peices kent put in aren't > falling like they should anymore! > > i dont know what's up :/ > > so i gotta fix that before i check in, hopefully it'll be an easy fix (: >