[project1dev] Re: octree optimzation for collision detection

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 22:27:13 -0700

ah bummer. Sorry to make things complicated for ya

On Thu, May 14, 2009 at 9:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> So i have it working on my comp
> On the cavemap, calling Model_Move (the function that moves models around
> with collision detection) used to take .24 milliseconds on average.
> Now, with the quad tree it takes .09 milliseconds on average so is about
> 1/3 as costly to move objects around in the world with collision detection
> (yay).
> Also with this optomization on, locally here on my machine i'm now getting
> 100-120 FPS where i used to get about a solid 65  (these numbers are with
> vsync off, which is the "real fps", vsync caps your FPS to your monitor
> refresh rate)
> So i will check it in real soon and hopefully it'll speed things up!
> The only problem is for some reason, the new peices kent put in aren't
> falling like they should anymore!
> i dont know what's up :/
> so i gotta fix that before i check in, hopefully it'll be an easy fix (:

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