So i have it working on my comp On the cavemap, calling Model_Move (the function that moves models around with collision detection) used to take .24 milliseconds on average. Now, with the quad tree it takes .09 milliseconds on average so is about 1/3 as costly to move objects around in the world with collision detection (yay). Also with this optomization on, locally here on my machine i'm now getting 100-120 FPS where i used to get about a solid 65 (these numbers are with vsync off, which is the "real fps", vsync caps your FPS to your monitor refresh rate) So i will check it in real soon and hopefully it'll speed things up! The only problem is for some reason, the new peices kent put in aren't falling like they should anymore! i dont know what's up :/ so i gotta fix that before i check in, hopefully it'll be an easy fix (: